Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
It's different/It's easy, therefore it's powerful
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 4988644" data-attributes="member: 4720"><p>It's not hard to understand. It is, however, hard to master and very unintuitive.</p><p></p><p>Hard to master is obvious. Planning for what kinds of things you're going to see is not something a newbie can do. But reactively choosing from a relatively short list? If you have 2 brain cells to rub together, you can pull that off almost as well as a genius.</p><p></p><p>Sorceror: Zero learning curve, pretty easy to master</p><p>Wizard: Not bad at low levels, learning curve as the number of spells available scales logarithmically better than number of spell slots... gets tough. And there's a lot of non-linearity in matching your spells to your assumptions of what you'll face that day.</p><p></p><p>If you're not a particularly great DM, you're going to see the newbie wizard sort of get confused a couple levels in while the sorceror continues to fry things and decide the sorceror is more powerful than the wizard. If, like most games, you never reach the high levels, the wizard never gets the chance to show the benefits of his better feat selection and overall versatility.</p><p></p><p>Unintuitive is also obvious, and since you've introduced many people to 3e, I'm surprised you're not familiar with it. You don't see magic types in most literature able to do something only once or twice a day unless it's really hard to do. And they seem able to do simple things constantly. You say you've never met a new player who was confused by Vancian magic. On the other hand, I've never met a new player who <em>wasn't</em> confused by the entire concept.</p><p></p><p>Somewhere inbetween us, reality probably lies.</p><p></p><p>I've rarely seen anyone have trouble figuring out <em>how</em> to do it, but I don't remember ever introducing an adult to the game who didn't wonder <em>why</em> it would work like that.</p><p></p><p>Man... heavy duty case of deja vu. I think I remember typing almost this exact post back when 3e was newish, and some of us were wishing they had just thrown out Vancian then.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 4988644, member: 4720"] It's not hard to understand. It is, however, hard to master and very unintuitive. Hard to master is obvious. Planning for what kinds of things you're going to see is not something a newbie can do. But reactively choosing from a relatively short list? If you have 2 brain cells to rub together, you can pull that off almost as well as a genius. Sorceror: Zero learning curve, pretty easy to master Wizard: Not bad at low levels, learning curve as the number of spells available scales logarithmically better than number of spell slots... gets tough. And there's a lot of non-linearity in matching your spells to your assumptions of what you'll face that day. If you're not a particularly great DM, you're going to see the newbie wizard sort of get confused a couple levels in while the sorceror continues to fry things and decide the sorceror is more powerful than the wizard. If, like most games, you never reach the high levels, the wizard never gets the chance to show the benefits of his better feat selection and overall versatility. Unintuitive is also obvious, and since you've introduced many people to 3e, I'm surprised you're not familiar with it. You don't see magic types in most literature able to do something only once or twice a day unless it's really hard to do. And they seem able to do simple things constantly. You say you've never met a new player who was confused by Vancian magic. On the other hand, I've never met a new player who [I]wasn't[/I] confused by the entire concept. Somewhere inbetween us, reality probably lies. I've rarely seen anyone have trouble figuring out [i]how[/i] to do it, but I don't remember ever introducing an adult to the game who didn't wonder [i]why[/i] it would work like that. Man... heavy duty case of deja vu. I think I remember typing almost this exact post back when 3e was newish, and some of us were wishing they had just thrown out Vancian then. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
It's different/It's easy, therefore it's powerful
Top