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It's Dire! A new dire animal for your enjoyment.
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<blockquote data-quote="Krishnath" data-source="post: 218671" data-attributes="member: 56"><p><span style="color: lightblue">The title says it all, comments are appreciated.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Dire Rhino</strong></span></p><p><span style="color: lightblue"><strong>Gargantuan Animal</strong></span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 25d8+225 (337 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +0 (Dex)</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 30'</span></p><p><span style="color: lightblue"><strong>AC:</strong> 19 (-4 size, -1 Dex, +14 natural)</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> Gore +30 melee</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Gore 4d6+24</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 20' by 40'/15'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> Trample 2d8+24</span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> -</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +23, Ref +7, Will +9</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 42, Dex 8, Con 29, Int 2, Wis 13, Cha 2</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Listen +16</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Power Attack,</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Climate/Terrain:</strong> Temperate and Warm Plains</span></p><p><span style="color: lightblue"><strong>Organization:</strong> Solitary or Pair</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> 15</span></p><p><span style="color: lightblue"><strong>Treasure:</strong> None</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Usually neutral</span></p><p><span style="color: lightblue"><strong>Advancement:</strong> 26-35 HD (Gargantuan), 36-75 HD (Colossal)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Dire Rhinos are among the most feared of all dire animals, due to their unpredictability, great strength, and ability to lay waste to entire cities.</span></p><p><span style="color: lightblue">A dire rhino resembles a rhino of titanic proportions with short brown fur and red eyes. The Dire Rhino has three horns.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Combat:</strong></span></p><p><span style="color: lightblue">Dire Rhinos are known to charge anything they think is a threat, charging forth and not stopping until they either hit something harder than they are or fall down from exhaustion. Fortunatly their eyesight is quite poor.</span></p><p><span style="color: lightblue"><strong>Trample (Ex):</strong> As a standard action during it's turn each round, the Dire Rhino can litterally run over an opponent at least one size catagory smaller than itself. The Dire Rhino simply has to move over the opponent. The trample deals 2d8+24 points of bludgeoning damage.</span></p><p><span style="color: lightblue">A trampled opponentcan attempt attacks of oppertunity against the dire rhino, but they incure a -4 penalty. If the trampled creature does not make attacks of oppertunity, it can attempt a Reflex save for half damage (DC: 38)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 218671, member: 56"] [color=lightblue]The title says it all, comments are appreciated. [b]Dire Rhino Gargantuan Animal Hit Dice:[/b] 25d8+225 (337 hp) [b]Initiative:[/b] +0 (Dex) [b]Speed:[/b] 30' [b]AC:[/b] 19 (-4 size, -1 Dex, +14 natural) [b]Attacks:[/b] Gore +30 melee [b]Damage:[/b] Gore 4d6+24 [b]Face/Reach:[/b] 20' by 40'/15' [b]Special Attacks:[/b] Trample 2d8+24 [b]Special Qualities:[/b] - [b]Saves:[/b] Fort +23, Ref +7, Will +9 [b]Abilities:[/b] Str 42, Dex 8, Con 29, Int 2, Wis 13, Cha 2 [b]Skills:[/b] Listen +16 [b]Feats:[/b] Power Attack, [b]Climate/Terrain:[/b] Temperate and Warm Plains [b]Organization:[/b] Solitary or Pair [b]Challenge Rating:[/b] 15 [b]Treasure:[/b] None [b]Alignment:[/b] Usually neutral [b]Advancement:[/b] 26-35 HD (Gargantuan), 36-75 HD (Colossal) Dire Rhinos are among the most feared of all dire animals, due to their unpredictability, great strength, and ability to lay waste to entire cities. A dire rhino resembles a rhino of titanic proportions with short brown fur and red eyes. The Dire Rhino has three horns. [b]Combat:[/b] Dire Rhinos are known to charge anything they think is a threat, charging forth and not stopping until they either hit something harder than they are or fall down from exhaustion. Fortunatly their eyesight is quite poor. [b]Trample (Ex):[/b] As a standard action during it's turn each round, the Dire Rhino can litterally run over an opponent at least one size catagory smaller than itself. The Dire Rhino simply has to move over the opponent. The trample deals 2d8+24 points of bludgeoning damage. A trampled opponentcan attempt attacks of oppertunity against the dire rhino, but they incure a -4 penalty. If the trampled creature does not make attacks of oppertunity, it can attempt a Reflex save for half damage (DC: 38) Later,[/color] [/QUOTE]
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