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It's GM's Day! Tell us about your first GM!
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<blockquote data-quote="Ruin Explorer" data-source="post: 9605556" data-attributes="member: 18"><p>My first DM was my second cousin visiting from Canada. We'd just bought the 2E PHB and DMG, but not a Monstrous Compendium (we had no idea that was needed). My brother and I had never met her before. She was 22, and had played RPGs for years, and we didn't really understand the game, so she took us through everything about it, stayed up late writing an entire adventure for us, and then ran that adventure as long as she could before she had to go to the airport and back to Canada! Which was like, several hours. Also told us to buy an MC!</p><p></p><p>She also explained a bunch of points about how to DM to me, which were, frankly, ridiculously "ahead of their time" in retrospect, she was clearly from a more advanced-than-typical group! And she left us with the adventure and explained how it worked and how to write adventures and so on. I was about 11.</p><p></p><p>I feel like, if we hadn't got that grounding, we wouldn't have loved RPGs, because we would have just played them, not DM'd them, and frankly, all the DMs I had after her (except my brother) for a while were pretty bad (being boys my age or a little older). I ended up become the "guy everyone wanted to be DM" because I ran a game that everyone enjoyed more, and was less adversarial, but also not Monty Haul or the like, and it was definitely because of what she told me.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9605556, member: 18"] My first DM was my second cousin visiting from Canada. We'd just bought the 2E PHB and DMG, but not a Monstrous Compendium (we had no idea that was needed). My brother and I had never met her before. She was 22, and had played RPGs for years, and we didn't really understand the game, so she took us through everything about it, stayed up late writing an entire adventure for us, and then ran that adventure as long as she could before she had to go to the airport and back to Canada! Which was like, several hours. Also told us to buy an MC! She also explained a bunch of points about how to DM to me, which were, frankly, ridiculously "ahead of their time" in retrospect, she was clearly from a more advanced-than-typical group! And she left us with the adventure and explained how it worked and how to write adventures and so on. I was about 11. I feel like, if we hadn't got that grounding, we wouldn't have loved RPGs, because we would have just played them, not DM'd them, and frankly, all the DMs I had after her (except my brother) for a while were pretty bad (being boys my age or a little older). I ended up become the "guy everyone wanted to be DM" because I ran a game that everyone enjoyed more, and was less adversarial, but also not Monty Haul or the like, and it was definitely because of what she told me. [/QUOTE]
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