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<blockquote data-quote="Richards" data-source="post: 9607381" data-attributes="member: 508"><p>My first AD&D (first edition) experience was back when I was a freshman in high school, I think, and my first DMs were my two cousins, who came to visit one day (they lived about an hour away) with a bunch of pre-generated PCs for us to choose from and a dungeon complex that covered two sheets of graph paper. (Each cousin had designed the dungeon on one sheet, and there was a passageway in the middle where the two halves met.) So we started off with one cousin as the DM and the other running their shared PC, and once we headed over to the other sheet of graph paper they swapped roles.</p><p></p><p>I chose a human druid as my first PC because his stats didn't suck too much. (I found out later they'd used a random generator to derive the six stats, but instead of randomly generating three numbers between 1-6 and adding them up for each stat, they just had it randomly generate a number between 3-18 - so no bell curve, just a flat plane of random numbers.) Most of the PCs we ran had some really sub-par stats, but we had a good enough time anyway that for Christmas that year, my two brothers and I got the three core rulebooks...and we were off on our gaming careers.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9607381, member: 508"] My first AD&D (first edition) experience was back when I was a freshman in high school, I think, and my first DMs were my two cousins, who came to visit one day (they lived about an hour away) with a bunch of pre-generated PCs for us to choose from and a dungeon complex that covered two sheets of graph paper. (Each cousin had designed the dungeon on one sheet, and there was a passageway in the middle where the two halves met.) So we started off with one cousin as the DM and the other running their shared PC, and once we headed over to the other sheet of graph paper they swapped roles. I chose a human druid as my first PC because his stats didn't suck too much. (I found out later they'd used a random generator to derive the six stats, but instead of randomly generating three numbers between 1-6 and adding them up for each stat, they just had it randomly generate a number between 3-18 - so no bell curve, just a flat plane of random numbers.) Most of the PCs we ran had some really sub-par stats, but we had a good enough time anyway that for Christmas that year, my two brothers and I got the three core rulebooks...and we were off on our gaming careers. Johnathan [/QUOTE]
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