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It's good class, but nobody plays it!
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<blockquote data-quote="Graf" data-source="post: 439309" data-attributes="member: 3087"><p><strong>Its a DM thing</strong></p><p></p><p>The basically depends on the DM. If you describe the world and talk about the different roles that people take in it then its pretty easy for your biases (concious or unconcious) to influence your players.</p><p>I love Paladins and Druids in the Scarred Lands. I also love wizards (in general).</p><p>Though players had the lattitude to do whatever they wanted I don't think its a concidence that my top three classes are all represented.</p><p>Enthusiasm feeds enthusasm and a DM who likes a certain style of class or style of play will "feed" that player. (The wizard has actually found a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> load of spellbooks with weird spells from supplements, I find it much easier to include subplots for the druid and the paladin for me).</p><p></p><p>I'm not staying that people's sterotypes don't play a role but the DMs biases and their relationship with the players (whether they see you as an advisor or as an adversary)</p><p></p><p>Having said that</p><p>I have to second the rogue thing. There's a simple reason for this: Rogue skills get very little time. Sneaking around sucks for the group in a way that little else does. Even killing time while the wizard identifies is a spectator sport. I've played a 'rogue type' in a number of different games. People hate-hate-hate the rogue going off to sneak around and explore, it eats up game time and if the rogue roles wrong the party basically has to go save them (and often the group has lost surprise).</p><p>The rogue who's more of a thief and less of a scout is often even more of a problem. If the rogue gets away with their thiefts the group often benifts very little but if their caught the group pays.</p></blockquote><p></p>
[QUOTE="Graf, post: 439309, member: 3087"] [b]Its a DM thing[/b] The basically depends on the DM. If you describe the world and talk about the different roles that people take in it then its pretty easy for your biases (concious or unconcious) to influence your players. I love Paladins and Druids in the Scarred Lands. I also love wizards (in general). Though players had the lattitude to do whatever they wanted I don't think its a concidence that my top three classes are all represented. Enthusiasm feeds enthusasm and a DM who likes a certain style of class or style of play will "feed" that player. (The wizard has actually found a :):):):) load of spellbooks with weird spells from supplements, I find it much easier to include subplots for the druid and the paladin for me). I'm not staying that people's sterotypes don't play a role but the DMs biases and their relationship with the players (whether they see you as an advisor or as an adversary) Having said that I have to second the rogue thing. There's a simple reason for this: Rogue skills get very little time. Sneaking around sucks for the group in a way that little else does. Even killing time while the wizard identifies is a spectator sport. I've played a 'rogue type' in a number of different games. People hate-hate-hate the rogue going off to sneak around and explore, it eats up game time and if the rogue roles wrong the party basically has to go save them (and often the group has lost surprise). The rogue who's more of a thief and less of a scout is often even more of a problem. If the rogue gets away with their thiefts the group often benifts very little but if their caught the group pays. [/QUOTE]
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