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It's good class, but nobody plays it!
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<blockquote data-quote="I'm A Banana" data-source="post: 439549" data-attributes="member: 2067"><p>IMC, the classes are more ability sets than character descriptions -- as long as it's justified, they can take any class.</p><p></p><p>So, let's see....I've had the following:</p><p></p><p>In my Land of the Scales and Feathers campaign: </p><p>[Where the PC's traveled to an Aztec-type continent populated with dinosaurs with breath weapons, and reptilian humanoids]</p><p></p><p>*Half-Elven Druid (Very potent damge-dealer...that's what Druids are. Divine damage wielders. with fuzzy sidekicks.)</p><p></p><p>*Elven Wizard (She was also a potent lil' spark, with Spellfire Wielder. She was cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>*Human Paladin (She was potent, but suffered from a player who wasn't into her as a character....bad match)</p><p></p><p>*Halfling Rogue (Poor guy got devoured by a giant toad, but was a handly loose cannon. Lotsa fun!)</p><p></p><p>*Human Sorcerer (Focused in "useless" spells...like Force Ladder, which he used as a blockade once upon a time, and a weapon as another)</p><p></p><p>*Gnome Psion (His unwillingness to give in got him killed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</p><p></p><p>*Human Telepath (This guy was cool in spades. By the end of the campaign, he could polymorph, probably the single most useful ability for a psion to have...this and the two previous characters were all played by the same unlucky sap...hehehe)</p><p></p><p>In my Fate Chose Villains campaign:</p><p>[In which the PC's played slaves who had to stop the coming of the Great Old Ones in exchange for freedom...and when they opted to play evil people]</p><p></p><p>*Elven Ninja (The only character who's actually prompted the coming of the town guard)</p><p></p><p>*Human Fighter (who slaughtered a town where a bar fight gone wrong resulted in his sword being stolen)</p><p></p><p>*Elven Sorcerer (focused in weather-magic, fascinated with the sky, from living a life underground)</p><p></p><p>*Human Psychic Warrior (denounced as "like a fighter, but more useless")</p><p></p><p>*Elven Sorcerer (female, specialized in enchantment....something between her and the dude above was happening...)</p><p></p><p>*Human Barbarian/Shaman (one of the most effective character combos I've seen, until he was dominated by a Cthonian)</p><p></p><p>*Human Monk (not really given a big chance to shine...went for Red Avenger, though....started to get cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>And in my most recent campaign, After the End:</p><p>[In which the PC's are playing in a postapocalyptic world]</p><p></p><p>*Human Philosopher (playtesting the class I'm writing for my upcoming release...specialty preist-esque...focused on Entropy)</p><p></p><p>*Orc Barbarian/Shaman (Reprising the combo from the other campaign....let's just say spell storing great axe + inflict wounds + rage + racial Str bonus = OW!)</p><p></p><p>*Equus Geomancer (using a homebrew race that's humans with hooves and a unicorn horn, and a homebrew class whose spells change with the terrain they're on)</p><p></p><p>*Equus White Mage (also using a homebrew race and class, this time focusing on the healing and buffing....trying hard to make her happy with choosing to be a buffer....)</p><p></p><p>*Human Fighter (she hasn't gotten a lot of chance to shine, but she's got a mount, and that's cool enough for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>So, what's that leave? Most of OA left untapped....don't have a bard (though the geomancer player is playing one in a different campaign), cleric (only heard hints of these), Ranger (hints again)....that's about it.</p><p></p><p>And it bears repeating again: Barbarian/Shamans roxxor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 439549, member: 2067"] IMC, the classes are more ability sets than character descriptions -- as long as it's justified, they can take any class. So, let's see....I've had the following: In my Land of the Scales and Feathers campaign: [Where the PC's traveled to an Aztec-type continent populated with dinosaurs with breath weapons, and reptilian humanoids] *Half-Elven Druid (Very potent damge-dealer...that's what Druids are. Divine damage wielders. with fuzzy sidekicks.) *Elven Wizard (She was also a potent lil' spark, with Spellfire Wielder. She was cool. :)) *Human Paladin (She was potent, but suffered from a player who wasn't into her as a character....bad match) *Halfling Rogue (Poor guy got devoured by a giant toad, but was a handly loose cannon. Lotsa fun!) *Human Sorcerer (Focused in "useless" spells...like Force Ladder, which he used as a blockade once upon a time, and a weapon as another) *Gnome Psion (His unwillingness to give in got him killed. :() *Human Telepath (This guy was cool in spades. By the end of the campaign, he could polymorph, probably the single most useful ability for a psion to have...this and the two previous characters were all played by the same unlucky sap...hehehe) In my Fate Chose Villains campaign: [In which the PC's played slaves who had to stop the coming of the Great Old Ones in exchange for freedom...and when they opted to play evil people] *Elven Ninja (The only character who's actually prompted the coming of the town guard) *Human Fighter (who slaughtered a town where a bar fight gone wrong resulted in his sword being stolen) *Elven Sorcerer (focused in weather-magic, fascinated with the sky, from living a life underground) *Human Psychic Warrior (denounced as "like a fighter, but more useless") *Elven Sorcerer (female, specialized in enchantment....something between her and the dude above was happening...) *Human Barbarian/Shaman (one of the most effective character combos I've seen, until he was dominated by a Cthonian) *Human Monk (not really given a big chance to shine...went for Red Avenger, though....started to get cool. :)) And in my most recent campaign, After the End: [In which the PC's are playing in a postapocalyptic world] *Human Philosopher (playtesting the class I'm writing for my upcoming release...specialty preist-esque...focused on Entropy) *Orc Barbarian/Shaman (Reprising the combo from the other campaign....let's just say spell storing great axe + inflict wounds + rage + racial Str bonus = OW!) *Equus Geomancer (using a homebrew race that's humans with hooves and a unicorn horn, and a homebrew class whose spells change with the terrain they're on) *Equus White Mage (also using a homebrew race and class, this time focusing on the healing and buffing....trying hard to make her happy with choosing to be a buffer....) *Human Fighter (she hasn't gotten a lot of chance to shine, but she's got a mount, and that's cool enough for me. :)) So, what's that leave? Most of OA left untapped....don't have a bard (though the geomancer player is playing one in a different campaign), cleric (only heard hints of these), Ranger (hints again)....that's about it. And it bears repeating again: Barbarian/Shamans roxxor. :) [/QUOTE]
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