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It's important to know why this person died. Why?
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<blockquote data-quote="Mr. Kaze" data-source="post: 1504740" data-attributes="member: 8848"><p>I think that the description is going to be more important than the precise scientific explanation.</p><p></p><p>IMC, I had a whole lot of folks wiped out in quick succession by negative levels. The description of the area was that it was "Distressingly quiet -- these corpses are so dead that even the flies aren't interested in buzzing around them. The air is deathly stale, but without scent of decay." Investigation of a body that had landed on a potion belt revealed that the victim was dead and unscratched before he hit the ground. The players weren't sure whether to creep through that area or just run for their lives. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I was using a pair of custom creatures (based on the twins from <em>Matrix: Reloaded</em>) to do this bit of dirty work, but a conventional succubus -- as has been mentioned -- would also do nicely in an SRD sort of place.</p><p></p><p>The body would have to be investigated because it's <em>not</em> decaying. Bodies are supposed to smell bad and stuff, but this one doesn't -- and nobody's quite sure when the deceased became that way...</p><p></p><p>Alternately, you could have a Master of the Unseen Hand drop somebody (merfolk?) from a great height on the top of a hill with no trees or anything around such that they die from massive impact damage but no commoner can figure out where they fell from in the middle of nowhere.</p><p></p><p>The unfortunate NPC could be a local noble's favorite tailor, targeted as part of a feud between noble (or ignoble) houses.</p><p></p><p>That's my 2 coppers.</p><p>::Kaze</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 1504740, member: 8848"] I think that the description is going to be more important than the precise scientific explanation. IMC, I had a whole lot of folks wiped out in quick succession by negative levels. The description of the area was that it was "Distressingly quiet -- these corpses are so dead that even the flies aren't interested in buzzing around them. The air is deathly stale, but without scent of decay." Investigation of a body that had landed on a potion belt revealed that the victim was dead and unscratched before he hit the ground. The players weren't sure whether to creep through that area or just run for their lives. :) I was using a pair of custom creatures (based on the twins from [i]Matrix: Reloaded[/i]) to do this bit of dirty work, but a conventional succubus -- as has been mentioned -- would also do nicely in an SRD sort of place. The body would have to be investigated because it's [i]not[/i] decaying. Bodies are supposed to smell bad and stuff, but this one doesn't -- and nobody's quite sure when the deceased became that way... Alternately, you could have a Master of the Unseen Hand drop somebody (merfolk?) from a great height on the top of a hill with no trees or anything around such that they die from massive impact damage but no commoner can figure out where they fell from in the middle of nowhere. The unfortunate NPC could be a local noble's favorite tailor, targeted as part of a feud between noble (or ignoble) houses. That's my 2 coppers. ::Kaze [/QUOTE]
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