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It's important to know why this person died. Why?
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 1519277" data-attributes="member: 5335"><p>Perhaps this person is not important at all, but is the one real chance the PCs will have of finding out the cause of death before other deaths begin to occur. I'm reminded of an episode of The Threat Matrix, where the bad guy was planning a gas attack, and did a test on two hitchhikers before attempting the real thing.</p><p></p><p>Lets say someone developed a cool new spell. Instant death, no save, HIGH XP cost. They will only be interested in using it a couple of times, due to the cost, so future victems will be few. They will also be important people with wealthy enemies to fund the assasin. This will lead to odd, but not implausible deaths, say an apperant drowning, a hunting accident, etc. Since the victims will be important, the PC should have little chance of really poking around the crime scene or questioning witnesses, (depends on how important they are in your world). Thats even if they would be considered murders, as there is no evidence.</p><p></p><p>Save that single, tell tale sign that the spell leaves, that no one but the PCs notice in this crime scene.</p><p></p><p></p><p>"Just to confuse the issue, perhaps there are two causes of death?</p><p></p><p>Your guy had just been offed by the psychic doodad, 5 minutes later the butler notices his boss is resting and then hits him over the head with a bedpan. "</p><p></p><p></p><p>PS, Nice. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 1519277, member: 5335"] Perhaps this person is not important at all, but is the one real chance the PCs will have of finding out the cause of death before other deaths begin to occur. I'm reminded of an episode of The Threat Matrix, where the bad guy was planning a gas attack, and did a test on two hitchhikers before attempting the real thing. Lets say someone developed a cool new spell. Instant death, no save, HIGH XP cost. They will only be interested in using it a couple of times, due to the cost, so future victems will be few. They will also be important people with wealthy enemies to fund the assasin. This will lead to odd, but not implausible deaths, say an apperant drowning, a hunting accident, etc. Since the victims will be important, the PC should have little chance of really poking around the crime scene or questioning witnesses, (depends on how important they are in your world). Thats even if they would be considered murders, as there is no evidence. Save that single, tell tale sign that the spell leaves, that no one but the PCs notice in this crime scene. "Just to confuse the issue, perhaps there are two causes of death? Your guy had just been offed by the psychic doodad, 5 minutes later the butler notices his boss is resting and then hits him over the head with a bedpan. " PS, Nice. :] [/QUOTE]
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It's important to know why this person died. Why?
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