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*Dungeons & Dragons
Its Ironic That Fire Goliaths Make Better Celestial Warlocks Then Aasimar Do
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<blockquote data-quote="DEFCON 1" data-source="post: 9442192" data-attributes="member: 7006"><p>Quite frankly, yes.</p><p></p><p>If (general) your thematic ideas of who your character is and who they are narratively is <em>truly</em> the important thing for (general) you... accepting that you can't have that AND a min-maxed character should not that big a deal. It's literally no different than in 5E14 when a player wanted to play an Elven STR-based fighter... knowing full well they weren't going to get a +2 to STR and thus starting with a 15 (when doing point-buy). But if that player really just wanted to play a STR-based fighter (or barbarian or whatever)... they accepted their character was not going to be min-maxed. <em>And it didn't matter.</em> Because the characterization was more important than the numbers and mechanics. Yes, you "got less" that some other combination. But so what? The character is the important thing, not the mechanics. Especially when that "loss" in mechanics was so minor to begin with.</p><p></p><p>Look, I don't disagree that sure, it'd be nice if the book said "if you get the Light cantrip from two different sources you can swap one out and get something else." But two things with that-- 1) At any home table any single player can just ask of their DM for that anyway. And unless their DM is a total and complete schmuck (and you shouldn't be playing with that DM if that's the case)... the DM should acknowledge that cantrips are so inconsequential to a PC once they reach like 5th level and have spell slots up the wazoo every day that there's zero reason why that DM should ever say "No, you can't have Minor Illusion instead of that second Light cantrip." Having an extra cantrip means virtually nothing in the long run. That's why the game gives PCs two of them with every Magic Initiate feat... because having five, six, eight, ten cantrips just becomes a redundancy of uselessness.</p><p></p><p>And 2) The book is already written, so no one is getting their way in this <em>anyway</em>. The book isn't suddenly going to get re-printed in the next two weeks with a new line it that goes over what to do in this situation. So every single one of us is going to have to house-rule <em>regardless</em>. So really, what's the point in just complaining about it? What everyone should be doing is working out their own best solution to their problem and solving their issue for themself.</p><p></p><p>But you know, if people don't actually care about a solution and just want to vent instead... that's fine too. They're free to do so. Just like others are free to question why they are bothering.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9442192, member: 7006"] Quite frankly, yes. If (general) your thematic ideas of who your character is and who they are narratively is [I]truly[/I] the important thing for (general) you... accepting that you can't have that AND a min-maxed character should not that big a deal. It's literally no different than in 5E14 when a player wanted to play an Elven STR-based fighter... knowing full well they weren't going to get a +2 to STR and thus starting with a 15 (when doing point-buy). But if that player really just wanted to play a STR-based fighter (or barbarian or whatever)... they accepted their character was not going to be min-maxed. [I]And it didn't matter.[/I] Because the characterization was more important than the numbers and mechanics. Yes, you "got less" that some other combination. But so what? The character is the important thing, not the mechanics. Especially when that "loss" in mechanics was so minor to begin with. Look, I don't disagree that sure, it'd be nice if the book said "if you get the Light cantrip from two different sources you can swap one out and get something else." But two things with that-- 1) At any home table any single player can just ask of their DM for that anyway. And unless their DM is a total and complete schmuck (and you shouldn't be playing with that DM if that's the case)... the DM should acknowledge that cantrips are so inconsequential to a PC once they reach like 5th level and have spell slots up the wazoo every day that there's zero reason why that DM should ever say "No, you can't have Minor Illusion instead of that second Light cantrip." Having an extra cantrip means virtually nothing in the long run. That's why the game gives PCs two of them with every Magic Initiate feat... because having five, six, eight, ten cantrips just becomes a redundancy of uselessness. And 2) The book is already written, so no one is getting their way in this [I]anyway[/I]. The book isn't suddenly going to get re-printed in the next two weeks with a new line it that goes over what to do in this situation. So every single one of us is going to have to house-rule [I]regardless[/I]. So really, what's the point in just complaining about it? What everyone should be doing is working out their own best solution to their problem and solving their issue for themself. But you know, if people don't actually care about a solution and just want to vent instead... that's fine too. They're free to do so. Just like others are free to question why they are bothering. [/QUOTE]
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Its Ironic That Fire Goliaths Make Better Celestial Warlocks Then Aasimar Do
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