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General Tabletop Discussion
*Dungeons & Dragons
Its Ironic That Fire Goliaths Make Better Celestial Warlocks Then Aasimar Do
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<blockquote data-quote="Remathilis" data-source="post: 9442284" data-attributes="member: 7635"><p>So just as a curiosity, I looked through a bunch of 2014 era subclasses that gave a fixed free a.) cantrip b.) resistance c.) skill proficiency or d.) tool proficiency. That means, they give a specific option rather than a choice of options.</p><p></p><p>The light domain, celestial patron, circle of spores, circle of stars, and grave domain (among others) all give you a fixed cantrip you cannot change. The aberrant mind gives you a fixed cantrip, but you used to be able to swap it out if you leveled up (no longer doable in 2024).</p><p></p><p>No example of gaining a resistance give you anything if you get it later from another source. (storm sorcerer, aberrant mind, celestial patron, undead patron, necromancer, and too many others to mention.)</p><p></p><p>There is one example of a gaining a skill via a subclass that gives you a choice if you already has it: Purple Dragon Knight "</p><p>At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance."</p><p>Its worth noting most classes give a choice of skills, and the other other example I found was scout giving you nature and survival (not a choice).</p><p></p><p>Likewise, most tool proficiencies (when they don't give you a choice) give don't give youan alternative (such as assassin) except for the artificer, who gives you an artisan tool appropriate to a subclass when you take that class and if you already have it, you get a different artisan tool instead.</p><p></p><p>And in the background section there was a rule that no longer "If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead." I think it could be extended as a general rule, but arguably it could have just been meant for backgrounds. Regardless, the rule seems gone now.</p><p></p><p>So, I guess WotC has opted to tell anyone who gets the same thing twice they are SOL. The few exceptions that existed appear to be outliers and I wager will be gone if/when they are reprinted (esp artificer). WotC I guess assumes you are either ok with the redundancy and losing a feature OR you plan ahead and design around the redundancy.</p><p></p><p>As [USER=7006]@DEFCON 1[/USER] said, It's too late now. The best options to build a well-rounded character is to pick divergent, rather than complementary, options.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9442284, member: 7635"] So just as a curiosity, I looked through a bunch of 2014 era subclasses that gave a fixed free a.) cantrip b.) resistance c.) skill proficiency or d.) tool proficiency. That means, they give a specific option rather than a choice of options. The light domain, celestial patron, circle of spores, circle of stars, and grave domain (among others) all give you a fixed cantrip you cannot change. The aberrant mind gives you a fixed cantrip, but you used to be able to swap it out if you leveled up (no longer doable in 2024). No example of gaining a resistance give you anything if you get it later from another source. (storm sorcerer, aberrant mind, celestial patron, undead patron, necromancer, and too many others to mention.) There is one example of a gaining a skill via a subclass that gives you a choice if you already has it: Purple Dragon Knight " At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance." Its worth noting most classes give a choice of skills, and the other other example I found was scout giving you nature and survival (not a choice). Likewise, most tool proficiencies (when they don't give you a choice) give don't give youan alternative (such as assassin) except for the artificer, who gives you an artisan tool appropriate to a subclass when you take that class and if you already have it, you get a different artisan tool instead. And in the background section there was a rule that no longer "If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead." I think it could be extended as a general rule, but arguably it could have just been meant for backgrounds. Regardless, the rule seems gone now. So, I guess WotC has opted to tell anyone who gets the same thing twice they are SOL. The few exceptions that existed appear to be outliers and I wager will be gone if/when they are reprinted (esp artificer). WotC I guess assumes you are either ok with the redundancy and losing a feature OR you plan ahead and design around the redundancy. As [USER=7006]@DEFCON 1[/USER] said, It's too late now. The best options to build a well-rounded character is to pick divergent, rather than complementary, options. [/QUOTE]
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Its Ironic That Fire Goliaths Make Better Celestial Warlocks Then Aasimar Do
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