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<blockquote data-quote="Distracted DM" data-source="post: 9484794" data-attributes="member: 6894926"><p>So besides DCC's system which is roll-to-cast with varying results from success and failure...</p><p></p><p>My mind went to Ultima Online. You'd learn spells from scrolls iirc and copy them into books, but the biggest barrier to magehood in UO was <strong>spell reagents.</strong></p><p>They were particular, they were tough to get a lot of, and you had to have them to do anything.</p><p></p><p>So either:</p><p>- Reagents are really important, spells are very powerful, and a caster player really needs to manage their inventory and specifically note what they do and don't have, what they consume, and really keep an eye out for the reagents... I think this caster class would be like the Mage in OSE, which is basically Gandalf- they have a magic staff and a couple basic roll-to-casts: light, detect magic, read magic, and are passable unarmored warriors (sword + staff iirc). Everything else is reagent-based.</p><p>OR</p><p>- Reagents are what make the spells. This is sort of a freeflow magic system, sort of like other systems (I can't remember any off the top of my head but they're out there), you'd have several keywords and make spells out of those keywords. Flame, project, burst = a fireball effect. Something like that. Except it's powered by the reagents you've collected.</p><p>As I'm writing this, option 2 sounds like a big pain in the arse :'D</p><p></p><p>iirc UO mages also had mana, so there was a limit even with infinite reagents as to what they could do? Been a while. This <em>could </em>be reflected in some sort of exhaustion mechanic, rather than just "mana."</p><p></p><p>I'm gonna guess that these systems already exist, what with the depth of the TTRPG world... anyone recognize them?</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9484794, member: 6894926"] So besides DCC's system which is roll-to-cast with varying results from success and failure... My mind went to Ultima Online. You'd learn spells from scrolls iirc and copy them into books, but the biggest barrier to magehood in UO was [B]spell reagents.[/B] They were particular, they were tough to get a lot of, and you had to have them to do anything. So either: - Reagents are really important, spells are very powerful, and a caster player really needs to manage their inventory and specifically note what they do and don't have, what they consume, and really keep an eye out for the reagents... I think this caster class would be like the Mage in OSE, which is basically Gandalf- they have a magic staff and a couple basic roll-to-casts: light, detect magic, read magic, and are passable unarmored warriors (sword + staff iirc). Everything else is reagent-based. OR - Reagents are what make the spells. This is sort of a freeflow magic system, sort of like other systems (I can't remember any off the top of my head but they're out there), you'd have several keywords and make spells out of those keywords. Flame, project, burst = a fireball effect. Something like that. Except it's powered by the reagents you've collected. As I'm writing this, option 2 sounds like a big pain in the arse :'D iirc UO mages also had mana, so there was a limit even with infinite reagents as to what they could do? Been a while. This [I]could [/I]be reflected in some sort of exhaustion mechanic, rather than just "mana." I'm gonna guess that these systems already exist, what with the depth of the TTRPG world... anyone recognize them? [/QUOTE]
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