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<blockquote data-quote="Mort" data-source="post: 8265282" data-attributes="member: 762"><p>I rarely run published modules and when I do I change A LOT - so it doesn't really happen at my table (though our current campaign is the adventures from the Yawning Portal - which we are doing mostly for nostalgia, so I wouldn't care much if they DID have the module - but I don't think any of my players would).</p><p></p><p>But I just saw this very thing with my son's group. He's 13 and running for a group of friends (currently over zoom). He decided to run a published module (Rise of Tiamat - I think he just liked the cover). One of his players. literally, had the module up AS my son was running it. </p><p></p><p>He asked me about it, I told him to not say anything about "cheating" just say that it won't be nearly as fun if he (the player) knows what will happen. I also offered to help my son change the adventure significantly (frankly the module could use it anyway!).</p><p></p><p>We'll see what happens.</p></blockquote><p></p>
[QUOTE="Mort, post: 8265282, member: 762"] I rarely run published modules and when I do I change A LOT - so it doesn't really happen at my table (though our current campaign is the adventures from the Yawning Portal - which we are doing mostly for nostalgia, so I wouldn't care much if they DID have the module - but I don't think any of my players would). But I just saw this very thing with my son's group. He's 13 and running for a group of friends (currently over zoom). He decided to run a published module (Rise of Tiamat - I think he just liked the cover). One of his players. literally, had the module up AS my son was running it. He asked me about it, I told him to not say anything about "cheating" just say that it won't be nearly as fun if he (the player) knows what will happen. I also offered to help my son change the adventure significantly (frankly the module could use it anyway!). We'll see what happens. [/QUOTE]
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