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<blockquote data-quote="TheAlkaizer" data-source="post: 8265302" data-attributes="member: 7024893"><p>Some people absolutely play D&D like they would a digital RPG. It's a valid way to play and can be a ton of fun.</p><p></p><p>My longest 4E campaign was like that. I introduced a group of friends to D&D, and their references were games like Diablo. It became clear to me that even though they enjoyed social interactions and investigating, they were driven by challenging encounters, tactics and obtaining loot. </p><p></p><p>I started building my campaign with few encounters (sometimes as little as one between long rests) but have them really push the party to its limit. They really enjoyed standing around the game mat and deciding together what were the best moves and making plans "if you do enough damage and he's bloodied, I can do <em>this</em> next turn".</p><p></p><p>It's definitely different. I tend to reprimand my players if they do too much backseat decision taking for others or try to control what other players do. But in this playstyle its almost encouraged.</p><p></p><p>Obviously, <em>optimizing</em> comes with it. Optimizing a character always seemed silly to me. But optimizing a <em>party</em> totally make sense. They would discuss and say stuff like "I'm thinking of picking this power next level that will allow me to push back enemies", and then they'd try and create synergy with their build choices.</p><p></p><p>I've ran something similar in 5E once, but it didn't last as long because of unrelated reasons.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8265302, member: 7024893"] Some people absolutely play D&D like they would a digital RPG. It's a valid way to play and can be a ton of fun. My longest 4E campaign was like that. I introduced a group of friends to D&D, and their references were games like Diablo. It became clear to me that even though they enjoyed social interactions and investigating, they were driven by challenging encounters, tactics and obtaining loot. I started building my campaign with few encounters (sometimes as little as one between long rests) but have them really push the party to its limit. They really enjoyed standing around the game mat and deciding together what were the best moves and making plans "if you do enough damage and he's bloodied, I can do [I]this[/I] next turn". It's definitely different. I tend to reprimand my players if they do too much backseat decision taking for others or try to control what other players do. But in this playstyle its almost encouraged. Obviously, [I]optimizing[/I] comes with it. Optimizing a character always seemed silly to me. But optimizing a [I]party[/I] totally make sense. They would discuss and say stuff like "I'm thinking of picking this power next level that will allow me to push back enemies", and then they'd try and create synergy with their build choices. I've ran something similar in 5E once, but it didn't last as long because of unrelated reasons. [/QUOTE]
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