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<blockquote data-quote="toucanbuzz" data-source="post: 8265495" data-attributes="member: 19270"><p>Not only cheating at the rules, but cheating yourself out of the experience. D&D isn't supposed to be about "winning" the game by surviving and getting loot, despite it appearing that way, especially in organized play. It's about creating a really cool story with others.</p><p></p><p>It's always been around, but yeah, technology has made it easier for like-minded people to find one another.</p><p></p><p>Yeah, a few times unfortunately.</p><p></p><p><strong>Player CHEATER bought AD&D boxed mega-adventure, wanted me to run it. [spoiler][/spoiler]</strong>[spoiler]</p><p></p><p>Nice gesture....but other players suspected he cheated and read it ahead. We coordinated to test this theory by moving an awesome treasure hoard that had an item he'd want, and by having a player agree to trigger a nasty trap by acting "in character." When the party entered the chamber with a big magical tome on a podium, CHEATER immediately said he was checking the eastern wall for secret doors (where the treasure was, no room prompts to suggest anything special about the eastern wall). Wizard player "in character" said he was going to read the tome. CHEATER yelled "NO! Don't do that." Wizard said "why not?" No answer, so Wizard said "I'm reading the tome." CHEATER declared "my character tackles him."</p><p></p><p>Afterwards, the player opened the secret door...and nothing in there but some coins and crap. CHEATER asked if I was sure that was all. He thoroughly checked for more. Nada. We then confronted him. He denied, but after session fessed up. We ditched the mega-adventure and told him this could never happen again. <em>He was a long-time friend and had been having issues at home. Doesn't justify him cheating, but it does justify us giving him a second chance knowing perhaps he wasn't his usual self. </em>[/spoiler]</p><p></p><p><strong>Player COULDN'T HELP HIMSELF (CHH) had played Curse of Strahd before a tryout at our table and agreed not to benefit from this knowledge because it might ruin the game for everyone who hadn't played it and were avoiding going on the Internet to find clues and hints about how to "win" the game and get the best loot.</strong></p><p></p><p>Ah, you know how this one goes. He got booted.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8265495, member: 19270"] Not only cheating at the rules, but cheating yourself out of the experience. D&D isn't supposed to be about "winning" the game by surviving and getting loot, despite it appearing that way, especially in organized play. It's about creating a really cool story with others. It's always been around, but yeah, technology has made it easier for like-minded people to find one another. Yeah, a few times unfortunately. [B]Player CHEATER bought AD&D boxed mega-adventure, wanted me to run it. [spoiler][/spoiler][/B][spoiler] Nice gesture....but other players suspected he cheated and read it ahead. We coordinated to test this theory by moving an awesome treasure hoard that had an item he'd want, and by having a player agree to trigger a nasty trap by acting "in character." When the party entered the chamber with a big magical tome on a podium, CHEATER immediately said he was checking the eastern wall for secret doors (where the treasure was, no room prompts to suggest anything special about the eastern wall). Wizard player "in character" said he was going to read the tome. CHEATER yelled "NO! Don't do that." Wizard said "why not?" No answer, so Wizard said "I'm reading the tome." CHEATER declared "my character tackles him." Afterwards, the player opened the secret door...and nothing in there but some coins and crap. CHEATER asked if I was sure that was all. He thoroughly checked for more. Nada. We then confronted him. He denied, but after session fessed up. We ditched the mega-adventure and told him this could never happen again. [I]He was a long-time friend and had been having issues at home. Doesn't justify him cheating, but it does justify us giving him a second chance knowing perhaps he wasn't his usual self. [/I][/spoiler] [B]Player COULDN'T HELP HIMSELF (CHH) had played Curse of Strahd before a tryout at our table and agreed not to benefit from this knowledge because it might ruin the game for everyone who hadn't played it and were avoiding going on the Internet to find clues and hints about how to "win" the game and get the best loot.[/B] Ah, you know how this one goes. He got booted. [/QUOTE]
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