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<blockquote data-quote="Mort" data-source="post: 8265636" data-attributes="member: 762"><p>1. In "standard" 5e, there has to be more attrition. You can't just throw 1 or 2 encounters at a group and expect them to be challenged (unless, as you say, the encounters are way over CRd); but</p><p></p><p>2. You're not limited to "standard" 5e unless you want to be. Use the slow healing variant AND the longer rest variant from the DMG. Throw in some encounters where exhaustion is a thing - and suddenly 5e PCs are anything but overly resilient. Take away the death savings throws (or give them 3 but they only reset after a long rest not as soon as a PC is back up) and suddenly PCs are MORE fragile and have less resources than prior editions. And you haven't taken a single ability away from any of the players.</p><p></p><p></p><p>This I'm quite confused by. It seems that you are saying the rules of 5e make system mastery too easy?</p><p></p><p>If not, well this actually seems fairly edition neutral and not a function of 5e. It's fairly easy to design challenging encounters for 5e, whether that's defined by likelihood of character death or not.</p></blockquote><p></p>
[QUOTE="Mort, post: 8265636, member: 762"] 1. In "standard" 5e, there has to be more attrition. You can't just throw 1 or 2 encounters at a group and expect them to be challenged (unless, as you say, the encounters are way over CRd); but 2. You're not limited to "standard" 5e unless you want to be. Use the slow healing variant AND the longer rest variant from the DMG. Throw in some encounters where exhaustion is a thing - and suddenly 5e PCs are anything but overly resilient. Take away the death savings throws (or give them 3 but they only reset after a long rest not as soon as a PC is back up) and suddenly PCs are MORE fragile and have less resources than prior editions. And you haven't taken a single ability away from any of the players. This I'm quite confused by. It seems that you are saying the rules of 5e make system mastery too easy? If not, well this actually seems fairly edition neutral and not a function of 5e. It's fairly easy to design challenging encounters for 5e, whether that's defined by likelihood of character death or not. [/QUOTE]
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