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<blockquote data-quote="Mort" data-source="post: 8265659" data-attributes="member: 762"><p>Funny, I've seen this exact argument from back to at least 2e and certainly in 3e.</p><p></p><p>I've found 5e has plenty of tools for the DM without being overwhelming.</p><p></p><p></p><p></p><p>Not familiar with 13th age, but this statement is simply not true for 4e and not likely from what I've seen with my Pathfinder 2e experience.</p><p></p><p></p><p>Depends on the encounters and type A LOT.</p><p></p><p>while it doesn't really matter, these are not houserules - they're rules variants. Well except for eliminating death saves, but that's just eliminating a rule.</p><p></p><p></p><p>No, it means players rapidly learn NOVAing is generally a terrible idea. And encounters need not be either repetative nor overly numerous.</p><p></p><p></p><p>OK. Though I see easier system mastery as a positive versus a negative. Especially because there is much less guilt in playing hardball with players truly familiar with the system.</p></blockquote><p></p>
[QUOTE="Mort, post: 8265659, member: 762"] Funny, I've seen this exact argument from back to at least 2e and certainly in 3e. I've found 5e has plenty of tools for the DM without being overwhelming. Not familiar with 13th age, but this statement is simply not true for 4e and not likely from what I've seen with my Pathfinder 2e experience. Depends on the encounters and type A LOT. while it doesn't really matter, these are not houserules - they're rules variants. Well except for eliminating death saves, but that's just eliminating a rule. No, it means players rapidly learn NOVAing is generally a terrible idea. And encounters need not be either repetative nor overly numerous. OK. Though I see easier system mastery as a positive versus a negative. Especially because there is much less guilt in playing hardball with players truly familiar with the system. [/QUOTE]
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