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<blockquote data-quote="tetrasodium" data-source="post: 8266670" data-attributes="member: 93670"><p>I think it comes down to the there are two (relevant) types of gms thay change how reading ahead or at all should be viewed. </p><p></p><p>The first rinse NPCs ministers and the world in a way fitting with player actions and is likely to make some attempt at making sure treasure is sufficiently evenly available for everyone's needs. Reading the module for these gms is a jerk move</p><p></p><p>The second gm runs the module pretty much exactly as it's written. If PCs make mice with some npc but .ideal in after shaking on the agreement the gm notices it says the npc is hostile it will suddenly go from friendly chatter to attacking the players. If the treasure in the module is a bad fit for the party or the party misses whatever crazy book like explicitly </p><p>Saying they want to go about removing the apolstry on a chair is required to find it... too bad that's what the module says.</p><p></p><p>With the second type of hm tge players are almost forced to read the module so they can act exactly as the module expects them to. Unfortunately the GM advice in the dmg is sorely lacking in areas that would help these (often newer low experience) gms really grow or feel confident in making specific choices in reaction to player activity. </p><p></p><p>As an extreme example I recently saw of that second type... players came across a dragon's cave, scouted stealthily and saw the sleeping dragon hatching pair inside before deciding to make nice by offering gold plus spellcasying teaching. Everything is going great.. their board went from like 200cp to 500gp, wizard is literally teaching them to ritually cast comprehend languages. Gm starts trading and days "oops it says they immediately aytack* everyone roll initiative"... soon after I noticed more than one player openly say things they could only know by reading the hardcover without even trying to be subtle and I'm not sure anyone could blame them given how obvious it had been for so long before it was effectively confirmed that it really didn't matter what players did of that action wasn't in the hardcover. They might as well make what little effort they can to do what ot assumes they will do is likely at worst a srmi-reasonable justification for them at that point </p><p></p><p></p><p>*when the players openly walked in the front of the cave with weapons sheathed the hatchlings opened with a friendly "hello!" And the party had been chatting with what they thought was a new friendly set of npc contacts for a good ten minutes of table time at this point</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8266670, member: 93670"] I think it comes down to the there are two (relevant) types of gms thay change how reading ahead or at all should be viewed. The first rinse NPCs ministers and the world in a way fitting with player actions and is likely to make some attempt at making sure treasure is sufficiently evenly available for everyone's needs. Reading the module for these gms is a jerk move The second gm runs the module pretty much exactly as it's written. If PCs make mice with some npc but .ideal in after shaking on the agreement the gm notices it says the npc is hostile it will suddenly go from friendly chatter to attacking the players. If the treasure in the module is a bad fit for the party or the party misses whatever crazy book like explicitly Saying they want to go about removing the apolstry on a chair is required to find it... too bad that's what the module says. With the second type of hm tge players are almost forced to read the module so they can act exactly as the module expects them to. Unfortunately the GM advice in the dmg is sorely lacking in areas that would help these (often newer low experience) gms really grow or feel confident in making specific choices in reaction to player activity. As an extreme example I recently saw of that second type... players came across a dragon's cave, scouted stealthily and saw the sleeping dragon hatching pair inside before deciding to make nice by offering gold plus spellcasying teaching. Everything is going great.. their board went from like 200cp to 500gp, wizard is literally teaching them to ritually cast comprehend languages. Gm starts trading and days "oops it says they immediately aytack* everyone roll initiative"... soon after I noticed more than one player openly say things they could only know by reading the hardcover without even trying to be subtle and I'm not sure anyone could blame them given how obvious it had been for so long before it was effectively confirmed that it really didn't matter what players did of that action wasn't in the hardcover. They might as well make what little effort they can to do what ot assumes they will do is likely at worst a srmi-reasonable justification for them at that point *when the players openly walked in the front of the cave with weapons sheathed the hatchlings opened with a friendly "hello!" And the party had been chatting with what they thought was a new friendly set of npc contacts for a good ten minutes of table time at this point [/QUOTE]
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