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<blockquote data-quote="FreeTheSlaves" data-source="post: 8266746" data-attributes="member: 9952"><p>I recently had a player cheat himself out of the encounter he badly wanted because he had read the adventure. Read it fairly, mind you, he DM'd it earlier.</p><p></p><p>Situation:</p><p>Tyranny of Dragons, early 1 on 1 duel, another PC accepts first and gets themselves killed against a BBEG. Player gets upset being denied the deadly fight (!!!), but won't demand their own duel because they think it's all scripted to have just the one fight...</p><p></p><p>This was the most egregious but negatively affected how they played the game on numerous occasions. It didn't matter that I changed heaps and that he knew his assumptions were wrong 50% of the time.</p><p></p><p>Don't know where the mindset comes from. On the one hand I see being risk-averse being a motivator, but then the built up frustration by other players at such slow careful play resulted in the party taking stupid amounts of damage on a couple of the encounters.</p><p></p><p>If I had to put a finger on it, it comes from simply not being in character. I have played an adventure twice and had completely different experiences by playing characters with different class/level/outlooks.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 8266746, member: 9952"] I recently had a player cheat himself out of the encounter he badly wanted because he had read the adventure. Read it fairly, mind you, he DM'd it earlier. Situation: Tyranny of Dragons, early 1 on 1 duel, another PC accepts first and gets themselves killed against a BBEG. Player gets upset being denied the deadly fight (!!!), but won't demand their own duel because they think it's all scripted to have just the one fight... This was the most egregious but negatively affected how they played the game on numerous occasions. It didn't matter that I changed heaps and that he knew his assumptions were wrong 50% of the time. Don't know where the mindset comes from. On the one hand I see being risk-averse being a motivator, but then the built up frustration by other players at such slow careful play resulted in the party taking stupid amounts of damage on a couple of the encounters. If I had to put a finger on it, it comes from simply not being in character. I have played an adventure twice and had completely different experiences by playing characters with different class/level/outlooks. [/QUOTE]
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