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<blockquote data-quote="Oofta" data-source="post: 8267711" data-attributes="member: 6801845"><p>I think a lot of this comes down to the social contract with the group and should be discussed. Is it okay for someone to use knowledge that they have but the player would not? This goes for both modules and monsters.</p><p></p><p>Some examples have gone way too far overboard - memorizing location layouts to know where to search for secret doors is a good example. It's no different than a PC "inventing" gunpowder because the player knows the formula. If someone did that to me, I would ask that they not use knowledge gained outside of the game. If they persist, they don't get invited back. </p><p></p><p>It's not a perfect system because some player knowledge is always going to leak in, especially for monsters. But I simply explain how I run my games, gently remind people now and then. Now my players ask things like "Does my PC know you have to have silver or magic to harm werewolves?" </p><p></p><p>Maybe as a DM and group you don't care. Different things will work for different people. But once you discuss it and come to agreement, I expect people to abide by it if they want to be part of the group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8267711, member: 6801845"] I think a lot of this comes down to the social contract with the group and should be discussed. Is it okay for someone to use knowledge that they have but the player would not? This goes for both modules and monsters. Some examples have gone way too far overboard - memorizing location layouts to know where to search for secret doors is a good example. It's no different than a PC "inventing" gunpowder because the player knows the formula. If someone did that to me, I would ask that they not use knowledge gained outside of the game. If they persist, they don't get invited back. It's not a perfect system because some player knowledge is always going to leak in, especially for monsters. But I simply explain how I run my games, gently remind people now and then. Now my players ask things like "Does my PC know you have to have silver or magic to harm werewolves?" Maybe as a DM and group you don't care. Different things will work for different people. But once you discuss it and come to agreement, I expect people to abide by it if they want to be part of the group. [/QUOTE]
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