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It's Not D&D - My Experiences
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<blockquote data-quote="Thomas Shey" data-source="post: 8949190" data-attributes="member: 7026617"><p>Well, probably my biggest ticket games (ones that were run a lot) with Champions/Hero System and various editions of Runequest. I probably could be convinced to run either one again. I've also run Savage Worlds, Aftermath, Villains and Vigilantes, the old Mayfair DC Heroes game, Superworld (yes, superhero RPGs have been a big part of my thing), Alternity, D6 Space, Scion 1e, Shadowrun 1e, 2e and 5e, TORG, Masterbook, Aberrant, Mage 1e, Chill 3e, Megatraveller, Space Quest, Dragon AGE, Mythras (which you could lump in with the RQ stuff if you wanted). I don't think I've ever run anything as an actual ongoing campaign that I <em>wouldn't</em> run again if encouraged, though some wouldn't be my first choices these days. I suspect I've got a good enough eye for rules sets that wouldn't work for me not to commit to running things that really won't suit me and my group (and some just put me off from the get-go (grimdark ain't my thing). There are some things I did as one-offs I probably wouldn't (and a few, like Sabre Fantasy 3e, that I would).</p><p></p><p>(Now that I think about it, I lie up above; I don't think I'd run Mythras or Dragon Age again; the first is a decent game that really just doesn't do what I want in a fantasy game and the second from my POV breaks down horribly around level eight. I'd also have to think hard about TORG or Masterbook (the card play is clever but has its issues, and is impractical through VTT) and if I did SR it'd be 5e, not the earlier editions).</p><p></p><p>Edit: And somehow I forgot GURPS, even though I ran two different campaigns with it. It'd take some serious talking to convince me to try again, at least with a modern period game because the 1 second rounds make me nuts in how they work out (though some of the bad experiences I had with that have avowedly been hosed down by the fourth edition).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8949190, member: 7026617"] Well, probably my biggest ticket games (ones that were run a lot) with Champions/Hero System and various editions of Runequest. I probably could be convinced to run either one again. I've also run Savage Worlds, Aftermath, Villains and Vigilantes, the old Mayfair DC Heroes game, Superworld (yes, superhero RPGs have been a big part of my thing), Alternity, D6 Space, Scion 1e, Shadowrun 1e, 2e and 5e, TORG, Masterbook, Aberrant, Mage 1e, Chill 3e, Megatraveller, Space Quest, Dragon AGE, Mythras (which you could lump in with the RQ stuff if you wanted). I don't think I've ever run anything as an actual ongoing campaign that I [I]wouldn't[/I] run again if encouraged, though some wouldn't be my first choices these days. I suspect I've got a good enough eye for rules sets that wouldn't work for me not to commit to running things that really won't suit me and my group (and some just put me off from the get-go (grimdark ain't my thing). There are some things I did as one-offs I probably wouldn't (and a few, like Sabre Fantasy 3e, that I would). (Now that I think about it, I lie up above; I don't think I'd run Mythras or Dragon Age again; the first is a decent game that really just doesn't do what I want in a fantasy game and the second from my POV breaks down horribly around level eight. I'd also have to think hard about TORG or Masterbook (the card play is clever but has its issues, and is impractical through VTT) and if I did SR it'd be 5e, not the earlier editions). Edit: And somehow I forgot GURPS, even though I ran two different campaigns with it. It'd take some serious talking to convince me to try again, at least with a modern period game because the 1 second rounds make me nuts in how they work out (though some of the bad experiences I had with that have avowedly been hosed down by the fourth edition). [/QUOTE]
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