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It's Not D&D - My Experiences
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<blockquote data-quote="DrunkonDuty" data-source="post: 8951403" data-attributes="member: 54364"><p><strong>Hero System</strong></p><p>Extent of Experience: played and run many short campaigns over the years. written up a few campaign settings/guides. </p><p>Status: I enjoy it. I like the being able to build what I want. Yep, it is heavy on the pre-game crunch. That's why I've put so much effort into writing my own setting guides. </p><p>Verdict: It's my go-to game. Best suited for supers, where you don't need to do as much world building. </p><p></p><p><strong>Palladium Fantasy Roleplay</strong></p><p>Extent of Experience: ran a few short campaigns back in the late 80s/early 90s</p><p>Status: was the best version of DND at the time.</p><p>Verdict: might play/run it again for nostalgia. I guess you could call it my OSR game.</p><p></p><p><strong>Shadowrun (1e)</strong></p><p>Extent of Experience: ran a long campaign of it, way back when.</p><p>Status: I loved the setting books. They were glossy and cool. The system is very clunky. You have to work hard to make it do what it's supposed to do. I spent oh so many hours tinkering with it and testing modifications. Never got it to a place where play was simple and consistent.</p><p>Verdict: somewhere in the back of my head there's this itch. It's saying "but if you tinkered with it a bit more maybe you'll get it to work this time."</p><p></p><p><strong>Ars Magica</strong></p><p>Extent of Experience: read more than played but did play in a couple of short campaigns.</p><p>Status: it's a great system for certain sorts of games. </p><p>Verdict: would happily play/run a game based on a magical school, a la <em>The Worst Witch </em>or <em>The Magicians. </em>Or it's own Mythic Europe setting for that matter.</p><p></p><p><strong>GURPS</strong></p><p>Extent of Experience: played/ran a lot of short campaigns back in ye olden days.</p><p>Status: I enjoy a gritty game. I enjoy crunch. I love the setting books. </p><p>Verdict: But I'll take Hero over GURPS. If someone were to offer to run something like swashbucklers, or sword and sorcery, or some such, I'd happily play.</p><p></p><p><strong>Legend of the Five Rings (3e)</strong></p><p>Extent of Experience: played and ran a few short campaigns.</p><p>Status: another super clunky system with a good campaign setting. Yes, it's a very European take on Japan, based more on Kurosawa samurai flicks than anything else. The writers' takes on honour and religion/philosophy are problematic.</p><p>Verdict: currently working on a Hero conversion of the system. Wouldn't play in the original system.</p><p></p><p><strong>Vampire (OWoD)</strong></p><p>Extent of Experience: played a little back in the 90s.</p><p>Status: another clunky system written by people with no clue. The setting was a fresh take for an RPG setting back then. But there was always the tension between what the game was meant to be about and the undead superheroes game it inevitably turned into.</p><p>Verdict: might be convinced to play in a game. Wasn't there a GURPS version of this? I think there was. I could do a GURPS version.</p><p></p><p><strong>Star Wars (WEG)</strong></p><p>Extent of Experience: played in some short lived campaigns.</p><p>Status: simple system, works quite well. Does a good job of capturing the Star Wars vibe. </p><p>Verdict: would play again. </p><p></p><p><strong>Star Wars (FFG)</strong></p><p>Extent of Experience: not much but currently playing in a game on discord.</p><p>Status: the system is probably good. I'm glad we're using a bot tool to do the dice rolling. There seems to be a lot of gear porn going on. I think you need a less OCD bunch than the group I am currently playing with. Adding to my disconnect, I joined the campaign late and the characters are very powerful at this point. (They've earned 1450ish XP on top of the starting points.) So every scenario I've been involved in has been a walk in the park.</p><p>Verdict: not loving it but I'm playing with my oldest friends so worth it just for that.</p><p></p><p><strong>Marvel (FASERIP)</strong></p><p>Extent of Experience: played oodles of it back in the 80s and 90s.</p><p>Status: fun and simple. One would be best advised not to make characters totally randomly. There are difficulties with the combat system. Most notably if the rating of a defence was equal to or higher than the attack there was no way of getting past the defence. Also the Dodge manouevre was sub-par. Not a major issue unless you wanted to play Spidey or Daredevil, in which case... ouch.</p><p>Verdict: Would play or run one of the modern clones which include some options for increasing damage and doing other cool things. I'd want karma to be much easier to come by for goodies and baddies.</p><p></p><p><strong>Rolemaster</strong></p><p>Extent of Experience: played and ran sooo much back in the 80s. Ran a long running campaign set in Middle Earth. Played in a long running campaign set... somewhere else. </p><p>Status: If you're a fan of of gonzo critical charts and fun and interesting ways for people to die (and what teen-age boy isn't?) then it's fun. Character design makes Hero System's character design look easy.</p><p>Verdict: no interest in re-visiting. But will always appreciate (for a given value of appreciate) the game for giving the world the flying, vampiric, were-kraken.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8951403, member: 54364"] [B]Hero System[/B] Extent of Experience: played and run many short campaigns over the years. written up a few campaign settings/guides. Status: I enjoy it. I like the being able to build what I want. Yep, it is heavy on the pre-game crunch. That's why I've put so much effort into writing my own setting guides. Verdict: It's my go-to game. Best suited for supers, where you don't need to do as much world building. [B]Palladium Fantasy Roleplay[/B] Extent of Experience: ran a few short campaigns back in the late 80s/early 90s Status: was the best version of DND at the time. Verdict: might play/run it again for nostalgia. I guess you could call it my OSR game. [B]Shadowrun (1e)[/B] Extent of Experience: ran a long campaign of it, way back when. Status: I loved the setting books. They were glossy and cool. The system is very clunky. You have to work hard to make it do what it's supposed to do. I spent oh so many hours tinkering with it and testing modifications. Never got it to a place where play was simple and consistent. Verdict: somewhere in the back of my head there's this itch. It's saying "but if you tinkered with it a bit more maybe you'll get it to work this time." [B]Ars Magica[/B] Extent of Experience: read more than played but did play in a couple of short campaigns. Status: it's a great system for certain sorts of games. Verdict: would happily play/run a game based on a magical school, a la [I]The Worst Witch [/I]or [I]The Magicians. [/I]Or it's own Mythic Europe setting for that matter. [B]GURPS[/B] Extent of Experience: played/ran a lot of short campaigns back in ye olden days. Status: I enjoy a gritty game. I enjoy crunch. I love the setting books. Verdict: But I'll take Hero over GURPS. If someone were to offer to run something like swashbucklers, or sword and sorcery, or some such, I'd happily play. [B]Legend of the Five Rings (3e)[/B] Extent of Experience: played and ran a few short campaigns. Status: another super clunky system with a good campaign setting. Yes, it's a very European take on Japan, based more on Kurosawa samurai flicks than anything else. The writers' takes on honour and religion/philosophy are problematic. Verdict: currently working on a Hero conversion of the system. Wouldn't play in the original system. [B]Vampire (OWoD)[/B] Extent of Experience: played a little back in the 90s. Status: another clunky system written by people with no clue. The setting was a fresh take for an RPG setting back then. But there was always the tension between what the game was meant to be about and the undead superheroes game it inevitably turned into. Verdict: might be convinced to play in a game. Wasn't there a GURPS version of this? I think there was. I could do a GURPS version. [B]Star Wars (WEG)[/B] Extent of Experience: played in some short lived campaigns. Status: simple system, works quite well. Does a good job of capturing the Star Wars vibe. Verdict: would play again. [B]Star Wars (FFG)[/B] Extent of Experience: not much but currently playing in a game on discord. Status: the system is probably good. I'm glad we're using a bot tool to do the dice rolling. There seems to be a lot of gear porn going on. I think you need a less OCD bunch than the group I am currently playing with. Adding to my disconnect, I joined the campaign late and the characters are very powerful at this point. (They've earned 1450ish XP on top of the starting points.) So every scenario I've been involved in has been a walk in the park. Verdict: not loving it but I'm playing with my oldest friends so worth it just for that. [B]Marvel (FASERIP)[/B] Extent of Experience: played oodles of it back in the 80s and 90s. Status: fun and simple. One would be best advised not to make characters totally randomly. There are difficulties with the combat system. Most notably if the rating of a defence was equal to or higher than the attack there was no way of getting past the defence. Also the Dodge manouevre was sub-par. Not a major issue unless you wanted to play Spidey or Daredevil, in which case... ouch. Verdict: Would play or run one of the modern clones which include some options for increasing damage and doing other cool things. I'd want karma to be much easier to come by for goodies and baddies. [B]Rolemaster[/B] Extent of Experience: played and ran sooo much back in the 80s. Ran a long running campaign set in Middle Earth. Played in a long running campaign set... somewhere else. Status: If you're a fan of of gonzo critical charts and fun and interesting ways for people to die (and what teen-age boy isn't?) then it's fun. Character design makes Hero System's character design look easy. Verdict: no interest in re-visiting. But will always appreciate (for a given value of appreciate) the game for giving the world the flying, vampiric, were-kraken. [/QUOTE]
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