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<blockquote data-quote="LokiDR" data-source="post: 316876" data-attributes="member: 6239"><p>I am a bit late in on this thread, but I just fealt I had to add a few words.</p><p></p><p>I have run several games, always looking for the right combination of setting, players, and story to create a truely epic story. I found it once. By the final session, one person was in tears of the death of her character, one person wanted to kill another PC for his mis-use of an item he had, the character with the item seemed happy the story was reaching the end he wanted, and the final character was looking for a way to redeem his lost character. The drama is something I will always remember as the best campaign I ever ran.</p><p></p><p>In the two years and 5 attempts to recapture that sense, I can not find it again. And you know, that's ok. The gaming community of the area has some great stories from those silly games that we played, like overloading the blaster very well, and then botching the roll to drop it at your feet. None are more valid than any other, but the goal still remains. I would be very not happy, as a DM, if I tried to run an epic plot with great emotion and drama, and a player signed on then did nothing but break the mood. If I am running the weekly steam-blowing-off game, it is not important. </p><p></p><p>All I expect is that people will try to "play in genre". I played in a rather silly game where I was horribly violent. The GM said to me once "You can't just kill him, that would be out of genre" He was right, I knew what kind of game it was. Stick to the genre of the game, and you will be alright.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 316876, member: 6239"] I am a bit late in on this thread, but I just fealt I had to add a few words. I have run several games, always looking for the right combination of setting, players, and story to create a truely epic story. I found it once. By the final session, one person was in tears of the death of her character, one person wanted to kill another PC for his mis-use of an item he had, the character with the item seemed happy the story was reaching the end he wanted, and the final character was looking for a way to redeem his lost character. The drama is something I will always remember as the best campaign I ever ran. In the two years and 5 attempts to recapture that sense, I can not find it again. And you know, that's ok. The gaming community of the area has some great stories from those silly games that we played, like overloading the blaster very well, and then botching the roll to drop it at your feet. None are more valid than any other, but the goal still remains. I would be very not happy, as a DM, if I tried to run an epic plot with great emotion and drama, and a player signed on then did nothing but break the mood. If I am running the weekly steam-blowing-off game, it is not important. All I expect is that people will try to "play in genre". I played in a rather silly game where I was horribly violent. The GM said to me once "You can't just kill him, that would be out of genre" He was right, I knew what kind of game it was. Stick to the genre of the game, and you will be alright. [/QUOTE]
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