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It's not playing a game, it's acting out a novel
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<blockquote data-quote="Zaran" data-source="post: 5684045" data-attributes="member: 56710"><p>What I like to see in my games are players that look past the mechanics when they are developing their characters. I see way too many people who pick backgrounds and themes not because of some vision or story hook they have in their head but because it gets them some sort of bonus. I much rather they think of their characters as part of a story and as a mobile avatar that they maneuever though the levels and fight bosses.</p><p> </p><p>I know this thread isn't really about that. I just think that making a game into a story isn't bad thing. The bad thing is a GM forcing players into playing characters that benefits the GM's predetermined plot and not of the players' own devising. So I guess it should be a story with input from everyone.</p></blockquote><p></p>
[QUOTE="Zaran, post: 5684045, member: 56710"] What I like to see in my games are players that look past the mechanics when they are developing their characters. I see way too many people who pick backgrounds and themes not because of some vision or story hook they have in their head but because it gets them some sort of bonus. I much rather they think of their characters as part of a story and as a mobile avatar that they maneuever though the levels and fight bosses. I know this thread isn't really about that. I just think that making a game into a story isn't bad thing. The bad thing is a GM forcing players into playing characters that benefits the GM's predetermined plot and not of the players' own devising. So I guess it should be a story with input from everyone. [/QUOTE]
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