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It's not playing a game, it's acting out a novel
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<blockquote data-quote="Zelda Themelin" data-source="post: 5689523" data-attributes="member: 167"><p>I like writing stories. But I don't really like running games as my stories. Some adventure-path, certainly, as it is not made by me and thus I am not overly sensetive how players decide to do things.</p><p></p><p>Sometimes when I create new world I write some story into it, but it just helps me to flesh out the world before actual characters get into playing there.</p><p>I want to know all the surprising stuff players do, that's what makes roleplaying fun.</p><p></p><p>I have met horrible DMPC loving rail-roading gm's, but I haven't ever seen anything that bad as OP's experience.</p><p></p><p>I have been in some fantasy larps though, that seemed like therapy sessions to certain lady, who always got herself some powerful noble/spellcaster to be center of social attention/bootlicking. She eventually quit larps and got into some actual therapy.</p><p></p><p>And then there were Vampire larps, where there were some storytellers pretty overprotective of their characters and fought about their storyimmunities with other Storyteller in middle of game. Oh yes and went tell people "you are playing character" wrong" and changed battle events so that someone playing main villain would escape etc. after players had already gone through different resolution. Good riddance. I heard later on that those problem storytellers got kicked out.</p><p></p><p>They might not have been writing novel but they certainly had issues of letting their "story" be altered.</p><p></p><p>When I play I do prefer a storyline. Adventure path style and bit freedom in between. My experience with free worlds are they are either boring or too dangerous to adventure in. I have played couple of pretty good loose plot games, but in those games gm:s were good at throwing some interesting events for players to react. I tend to come up with colorful red herring chases if gm doesn't give me anything, I will. I make things up. Usually radical things, starting with "I heard this rumor" or even more innocent "I think that". I like making wild theories ingame about game-events too. My current GM:s actually like that. I was recently told I his some things so creepyly right and at the same times other things not even there.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5689523, member: 167"] I like writing stories. But I don't really like running games as my stories. Some adventure-path, certainly, as it is not made by me and thus I am not overly sensetive how players decide to do things. Sometimes when I create new world I write some story into it, but it just helps me to flesh out the world before actual characters get into playing there. I want to know all the surprising stuff players do, that's what makes roleplaying fun. I have met horrible DMPC loving rail-roading gm's, but I haven't ever seen anything that bad as OP's experience. I have been in some fantasy larps though, that seemed like therapy sessions to certain lady, who always got herself some powerful noble/spellcaster to be center of social attention/bootlicking. She eventually quit larps and got into some actual therapy. And then there were Vampire larps, where there were some storytellers pretty overprotective of their characters and fought about their storyimmunities with other Storyteller in middle of game. Oh yes and went tell people "you are playing character" wrong" and changed battle events so that someone playing main villain would escape etc. after players had already gone through different resolution. Good riddance. I heard later on that those problem storytellers got kicked out. They might not have been writing novel but they certainly had issues of letting their "story" be altered. When I play I do prefer a storyline. Adventure path style and bit freedom in between. My experience with free worlds are they are either boring or too dangerous to adventure in. I have played couple of pretty good loose plot games, but in those games gm:s were good at throwing some interesting events for players to react. I tend to come up with colorful red herring chases if gm doesn't give me anything, I will. I make things up. Usually radical things, starting with "I heard this rumor" or even more innocent "I think that". I like making wild theories ingame about game-events too. My current GM:s actually like that. I was recently told I his some things so creepyly right and at the same times other things not even there. [/QUOTE]
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