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It's not playing a game, it's acting out a novel
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<blockquote data-quote="wingsandsword" data-source="post: 5690225" data-attributes="member: 14159"><p>Because, if you'd read the entire story, you would have read why.</p><p></p><p>The GM had the entire story written in advance, right down to task resolutions. We had the illusion of having game mechanics. We had character sheets and dice, but nothing we rolled or had on our sheets affected what our characters did, they were just for flavor and at-best were a suggestion of what our characters might be able to do. The GM did the same for NPC's, rolling dice for what they did but doing it purely for show.</p><p></p><p>We weren't just railroaded, she was trying to give us the illusion that we weren't being railroaded along a pre-written adventure and were playing a game with defined rules and game mechanics.</p><p></p><p>Personally, I'd say that there being NO game mechanics whatsoever in the game and all mechanics you think are there are purely for show is hiding what the actual mechanics of the game are.</p><p></p><p>It wouldn't have been a rules-hidden game is she had come out up front and said that there is no need for dice, and instead of a character sheet we could have done with an index card with our character's name, description and a few freeform bullet points about what that character is good at and bad at, instead of giving us World of Darkness character sheets, actually tracking experience and character progression throughout the game, even giving us a list of what materials from which splatbooks were approved for use . . . when that was all for show.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5690225, member: 14159"] Because, if you'd read the entire story, you would have read why. The GM had the entire story written in advance, right down to task resolutions. We had the illusion of having game mechanics. We had character sheets and dice, but nothing we rolled or had on our sheets affected what our characters did, they were just for flavor and at-best were a suggestion of what our characters might be able to do. The GM did the same for NPC's, rolling dice for what they did but doing it purely for show. We weren't just railroaded, she was trying to give us the illusion that we weren't being railroaded along a pre-written adventure and were playing a game with defined rules and game mechanics. Personally, I'd say that there being NO game mechanics whatsoever in the game and all mechanics you think are there are purely for show is hiding what the actual mechanics of the game are. It wouldn't have been a rules-hidden game is she had come out up front and said that there is no need for dice, and instead of a character sheet we could have done with an index card with our character's name, description and a few freeform bullet points about what that character is good at and bad at, instead of giving us World of Darkness character sheets, actually tracking experience and character progression throughout the game, even giving us a list of what materials from which splatbooks were approved for use . . . when that was all for show. [/QUOTE]
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