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General Tabletop Discussion
*TTRPGs General
It's Not the GM's Job to Make Sure People Have Fun
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<blockquote data-quote="Odhanan" data-source="post: 5192993" data-attributes="member: 12324"><p>I don't think so. </p><p></p><p>If anything, I would consider the notion that the "GM should make sure everyone has fun" as a statement that looks profound, but really isn't. What you can do as a GM is create the environment in which people may have fun, but there is a responsibility of the players to answer the GM's invitation with participation, proactive behavior, that makes them appreciate the game all the more. </p><p></p><p>The thread asking "<a href="http://www.enworld.org/forum/general-rpg-discussion/277246-if-its-dms-job-make-sure-players-have-fun-what-players-job.html" target="_blank">but then... what's the PLAYERS' job?</a>" is swarmed by answers that "the players should make sure everyone else has fun", or "that the GM has fun", and so on, so forth. Which is all very true, but goes to show that the notion the GM needs to "make sure" everyone has fun is a simplistic one-liner.</p><p></p><p>Why point this out? Because I think this notion can have a very nasty effect at some gaming tables, by either encouraging players to view the GM as "the entertainer", remaining passive, waiting for the GM to perform his tricks on them, and/or encouraging players to blame the GM exclusively if someone didn't have fun during the game (It's the equivalent of "it's the GM's fault!" applied to an actual game instead of an ENWorld thread. If it is <a href="http://www.enworld.org/forum/general-rpg-discussion/277118-fault-bad-dm.html" target="_blank">Godwining threads</a>, then it can Godwin games, too). </p><p></p><p>I think this one-liner stems from good intentions, but ultimately may (not automatically, but MAY) encourage bad behaviors around a gaming table. </p><p></p><p>You're free to disagree, of course.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 5192993, member: 12324"] I don't think so. If anything, I would consider the notion that the "GM should make sure everyone has fun" as a statement that looks profound, but really isn't. What you can do as a GM is create the environment in which people may have fun, but there is a responsibility of the players to answer the GM's invitation with participation, proactive behavior, that makes them appreciate the game all the more. The thread asking "[URL="http://www.enworld.org/forum/general-rpg-discussion/277246-if-its-dms-job-make-sure-players-have-fun-what-players-job.html"]but then... what's the PLAYERS' job?[/URL]" is swarmed by answers that "the players should make sure everyone else has fun", or "that the GM has fun", and so on, so forth. Which is all very true, but goes to show that the notion the GM needs to "make sure" everyone has fun is a simplistic one-liner. Why point this out? Because I think this notion can have a very nasty effect at some gaming tables, by either encouraging players to view the GM as "the entertainer", remaining passive, waiting for the GM to perform his tricks on them, and/or encouraging players to blame the GM exclusively if someone didn't have fun during the game (It's the equivalent of "it's the GM's fault!" applied to an actual game instead of an ENWorld thread. If it is [URL="http://www.enworld.org/forum/general-rpg-discussion/277118-fault-bad-dm.html"]Godwining threads[/URL], then it can Godwin games, too). I think this one-liner stems from good intentions, but ultimately may (not automatically, but MAY) encourage bad behaviors around a gaming table. You're free to disagree, of course. [/QUOTE]
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