Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
It's Not the GM's Job to Make Sure People Have Fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 5193144" data-attributes="member: 3424"><p>I look at it from this perspective: why is it <em><strong>especially</strong></em> important for the DM to ensure that people have fun?</p><p></p><p>Well, first off, there's that whole "great power, great responsibility" mantra that everyone keeps talking about and presumably believes in.</p><p></p><p>Secondly, and perhaps more critically, DMs often have so many objectives for their games that they lose sight of the fact that "fun" should be one of the more important ones, if not <em><strong>the</strong></em> most important one. All too often, DMs excuse the unfun events in their game with simple, trite, cop-outs such as "That's how the dice came up," or "That's how the NPC would have reacted," or "That's what would have logically happened." To me, that's like a player saying, "I was just roleplaying my character." </p><p></p><p>Come on, now. You're the DM. Unless you're running a sandbox game (and in some cases, even if you're running a sandbox game), you control the setup of the world, what's happening in the world, the nature of the challenges that the players face, the characters of the enemies and allies they interact with, and the rewards and consequences of success and failure. You shouldn't have to sacrifice logic or consistency for fun because you should always be able to set up events in the game to unfold logically and consistently in a way that would be fun for the players even if their characters fail. </p><p></p><p>And if you mess up, and you will, unless you're some kind of DMing prodigy, you <em><strong>should</strong></em> feel bad. Don't try to hide behind your excuses, learn from your mistakes, try not to repeat them, and become a better DM for your players.</p><p></p><p>End rant.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5193144, member: 3424"] I look at it from this perspective: why is it [I][B]especially[/B][/I] important for the DM to ensure that people have fun? Well, first off, there's that whole "great power, great responsibility" mantra that everyone keeps talking about and presumably believes in. Secondly, and perhaps more critically, DMs often have so many objectives for their games that they lose sight of the fact that "fun" should be one of the more important ones, if not [I][B]the[/B][/I] most important one. All too often, DMs excuse the unfun events in their game with simple, trite, cop-outs such as "That's how the dice came up," or "That's how the NPC would have reacted," or "That's what would have logically happened." To me, that's like a player saying, "I was just roleplaying my character." Come on, now. You're the DM. Unless you're running a sandbox game (and in some cases, even if you're running a sandbox game), you control the setup of the world, what's happening in the world, the nature of the challenges that the players face, the characters of the enemies and allies they interact with, and the rewards and consequences of success and failure. You shouldn't have to sacrifice logic or consistency for fun because you should always be able to set up events in the game to unfold logically and consistently in a way that would be fun for the players even if their characters fail. And if you mess up, and you will, unless you're some kind of DMing prodigy, you [I][B]should[/B][/I] feel bad. Don't try to hide behind your excuses, learn from your mistakes, try not to repeat them, and become a better DM for your players. End rant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
It's Not the GM's Job to Make Sure People Have Fun
Top