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It's not the size, it's how you use it (Versatile Weapons)
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<blockquote data-quote="Bayonet" data-source="post: 6689374" data-attributes="member: 6780018"><p>The Mariner fighting style from the UA Waterborne might be close to what you're after.</p><p></p><p>Fighting Style: Mariner</p><p>The following new option can be selected by</p><p>fighters, paladins, and rangers for the Fighting</p><p>Style class feature.</p><p>Whether a buccaneer, an experienced sailor, or</p><p>a specially trained marine, a mariner can scale a</p><p>ship’s rigging and swim through choppy water</p><p>with ease. Adapted to wearing light and medium</p><p>armor, mariners can defend themselves without</p><p>relying on heavy armor or bulky shields. Most of</p><p>them thus wield two‐handed weapons or fight</p><p>with a pair of blades.</p><p></p><p>Mariner</p><p>As long as you are not wearing heavy armor or</p><p>using a shield, you have a swimming speed and a</p><p>climbing speed equal to your normal speed, and</p><p>you gain a +1 bonus to AC.</p><p></p><p>Mariner Design Notes</p><p>Fighting Style is a good way to introduce a specific flavor</p><p>of game play for multiple characters at once. In a seabased</p><p>campaign, you can expect lots of battles in the</p><p>water and on board ships. Swimming and climbing</p><p>speeds are very handy in such environments, but they</p><p>can also prove useful in other areas.</p><p>The mariner’s AC bonus comes with conditions, but it</p><p>plays into the restrictions a mariner must observe to</p><p>gain a swimming or climbing speed. In addition, a shipbased</p><p>campaign lends itself to fighters who wield</p><p>scimitars (representing a cutlass) and a dagger, and who</p><p>wear light armor. This specific AC bonus helps support</p><p>that character option.</p></blockquote><p></p>
[QUOTE="Bayonet, post: 6689374, member: 6780018"] The Mariner fighting style from the UA Waterborne might be close to what you're after. Fighting Style: Mariner The following new option can be selected by fighters, paladins, and rangers for the Fighting Style class feature. Whether a buccaneer, an experienced sailor, or a specially trained marine, a mariner can scale a ship’s rigging and swim through choppy water with ease. Adapted to wearing light and medium armor, mariners can defend themselves without relying on heavy armor or bulky shields. Most of them thus wield two‐handed weapons or fight with a pair of blades. Mariner As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC. Mariner Design Notes Fighting Style is a good way to introduce a specific flavor of game play for multiple characters at once. In a seabased campaign, you can expect lots of battles in the water and on board ships. Swimming and climbing speeds are very handy in such environments, but they can also prove useful in other areas. The mariner’s AC bonus comes with conditions, but it plays into the restrictions a mariner must observe to gain a swimming or climbing speed. In addition, a shipbased campaign lends itself to fighters who wield scimitars (representing a cutlass) and a dagger, and who wear light armor. This specific AC bonus helps support that character option. [/QUOTE]
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It's not the size, it's how you use it (Versatile Weapons)
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