Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Its Official: I HATE Vitality/Wound. You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 2558127" data-attributes="member: 14159"><p>Wound/Vitality is an excellent system, it makes combat deadly, which it should be. A lucky hit can bring down a character at any time, which, frankly, makes PC's a little more shy about getting into combat needlessly. A single guard with a crossbow/blaster rifle/assault rifle can technically drop a 20th level character, so everybody has to be a little more careful.</p><p></p><p>It doesn't fit well with the typical D&D mode of "kick in the door, wade through the orcs cutting them down like wheat, take a cure spell, repeat in the next room". It works very well though for Sci-Fi or modern settings where one lucky gun/blaster/laser hit can bring down even an advanced character in one hit, or for more "gritty" fantasy games where heroes get really hurt more often and sometimes more seriously. </p><p></p><p>Yes, it make combat deadly, and it fits Star Wars perfectly. Combat in Star Wars can be pretty deadly. You don't see main characters just standing around and shooting, they fight for a short while (a few rounds in d20 terms) and usually flee. Combat is deadly.</p><p></p><p>Qui-Gon and Obi-Wan didn't stand and fight against the droidekas, they ran. They rescued Amidala in a short fight, then insisted on fleeing. Qui-Gon fled from Darth Maul on Tatooine. On Geonosis, when the Jedi couldn't flee, they were being cut down in hails of blaster fire pretty quick. Jedi went down very quickly to blaster fire from clonetroopers during the Purge.</p><p></p><p>Han fled back to the Falcon when escaping Tatooine after a few moments of fire, they fled into a garbage chute in the Death Star rather than stand up to a hail of blaster fire. Obi-Wan didn't rush in and cut down the stormtroopers guarding the tractor beam, he sneaked past them and avoided a fight. Obi-Wan told Luke to run back to the Falcon to escape the Death Star, the Battle of Hoth was a delaying action fought from behind cover, the Rebels on Endor were always diving for cover (and Leia got hurt pretty badly by that stray shot), while the Ewoks who stood and fought were blasted.</p><p></p><p>Noplace in Star Wars does a character get an attidude of "I've got 100 HP, those 3d6 blasters can't stop me" and ignore the threat, they worry that any shot could hit true and hurt or kill them, which is the attitude that WP/VP brings out.</p><p></p><p>Based on the movies, fights in Star Wars, except for major lightsaber duels, are typically short and fast, only a few rounds before one side or the other runs away. Even most duels don't last too long and somebody is usually seriously injured (at best).</p><p></p><p>If WP/VP aren't working right in your game, it may be that you're running your fights like a typical D&D HP fight, where PC's are expected to fight many creatures for rounds at a time, and the PC's fight until one side or the other is defeated. With WP/VP retreats become more important, and avoiding fights (or choosing your fights carefully) becoems very important).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2558127, member: 14159"] Wound/Vitality is an excellent system, it makes combat deadly, which it should be. A lucky hit can bring down a character at any time, which, frankly, makes PC's a little more shy about getting into combat needlessly. A single guard with a crossbow/blaster rifle/assault rifle can technically drop a 20th level character, so everybody has to be a little more careful. It doesn't fit well with the typical D&D mode of "kick in the door, wade through the orcs cutting them down like wheat, take a cure spell, repeat in the next room". It works very well though for Sci-Fi or modern settings where one lucky gun/blaster/laser hit can bring down even an advanced character in one hit, or for more "gritty" fantasy games where heroes get really hurt more often and sometimes more seriously. Yes, it make combat deadly, and it fits Star Wars perfectly. Combat in Star Wars can be pretty deadly. You don't see main characters just standing around and shooting, they fight for a short while (a few rounds in d20 terms) and usually flee. Combat is deadly. Qui-Gon and Obi-Wan didn't stand and fight against the droidekas, they ran. They rescued Amidala in a short fight, then insisted on fleeing. Qui-Gon fled from Darth Maul on Tatooine. On Geonosis, when the Jedi couldn't flee, they were being cut down in hails of blaster fire pretty quick. Jedi went down very quickly to blaster fire from clonetroopers during the Purge. Han fled back to the Falcon when escaping Tatooine after a few moments of fire, they fled into a garbage chute in the Death Star rather than stand up to a hail of blaster fire. Obi-Wan didn't rush in and cut down the stormtroopers guarding the tractor beam, he sneaked past them and avoided a fight. Obi-Wan told Luke to run back to the Falcon to escape the Death Star, the Battle of Hoth was a delaying action fought from behind cover, the Rebels on Endor were always diving for cover (and Leia got hurt pretty badly by that stray shot), while the Ewoks who stood and fought were blasted. Noplace in Star Wars does a character get an attidude of "I've got 100 HP, those 3d6 blasters can't stop me" and ignore the threat, they worry that any shot could hit true and hurt or kill them, which is the attitude that WP/VP brings out. Based on the movies, fights in Star Wars, except for major lightsaber duels, are typically short and fast, only a few rounds before one side or the other runs away. Even most duels don't last too long and somebody is usually seriously injured (at best). If WP/VP aren't working right in your game, it may be that you're running your fights like a typical D&D HP fight, where PC's are expected to fight many creatures for rounds at a time, and the PC's fight until one side or the other is defeated. With WP/VP retreats become more important, and avoiding fights (or choosing your fights carefully) becoems very important). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Its Official: I HATE Vitality/Wound. You?
Top