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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="wingsandsword" data-source="post: 2566846" data-attributes="member: 14159"><p>Well, that's the way it is in the RCR. . .</p><p></p><p>Maybe the older, OCR version of WP/VP would be more to some people's taste. I think it's also the version of WP/VP listed in Unearthed Arcana (they put in the older version as OGC, clever move WotC).</p><p></p><p>In the older version, you don't die automatically at -10 WP, instead whenever you hit 0 WP you have to make a Fortitude Save (DC 10) or die, if you succeed you're only mortally wounded and you're unconscious and dying and must repeat the save every hour (+1 to the difficulty each hour you've been at 0 WP) or until you die or receive medical care (Treat Injury DC 15). If you make the save by 10 points, or a Natural 20, you completely stabilize and are in no danger of dying.</p><p></p><p>In this system, Force Points can save your life in such a case (and did in a campaign I was in using this system), and characters with high Fort saves can live quite a while. It also makes Great Fortitude a much more useful feat, since like Toughness it might directly save your life one day.</p><p></p><p>Of course, your styles may vary, we welcomed the new system when it came in because no matter what the source of damage, you always had that DC 10 Fortitude save. A direct hit from a turbolaser that can vaporize small asteroids in one hit (like in Empire Strikes Back) doing 5d10x5 (standard Star Destroyer turbolaser) still can only force a PC to make a DC 10 Fortitude save or die.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2566846, member: 14159"] Well, that's the way it is in the RCR. . . Maybe the older, OCR version of WP/VP would be more to some people's taste. I think it's also the version of WP/VP listed in Unearthed Arcana (they put in the older version as OGC, clever move WotC). In the older version, you don't die automatically at -10 WP, instead whenever you hit 0 WP you have to make a Fortitude Save (DC 10) or die, if you succeed you're only mortally wounded and you're unconscious and dying and must repeat the save every hour (+1 to the difficulty each hour you've been at 0 WP) or until you die or receive medical care (Treat Injury DC 15). If you make the save by 10 points, or a Natural 20, you completely stabilize and are in no danger of dying. In this system, Force Points can save your life in such a case (and did in a campaign I was in using this system), and characters with high Fort saves can live quite a while. It also makes Great Fortitude a much more useful feat, since like Toughness it might directly save your life one day. Of course, your styles may vary, we welcomed the new system when it came in because no matter what the source of damage, you always had that DC 10 Fortitude save. A direct hit from a turbolaser that can vaporize small asteroids in one hit (like in Empire Strikes Back) doing 5d10x5 (standard Star Destroyer turbolaser) still can only force a PC to make a DC 10 Fortitude save or die. [/QUOTE]
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Its Official: I HATE Vitality/Wound. You?
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