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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="Remathilis" data-source="post: 2566933" data-attributes="member: 7635"><p>Arms and Equipment gives rules for customizing lightsabers. Its expensive and time consumeing, but everyone has ranks in Craft: Lightsaber (needed to make the cursed thing for your trials) so its become the de-facto improvement.</p><p></p><p>Oh yeah; Jedi Weapon Master PrC has a occasionally used technique that can double LS threats. Its full round and provokes and AoO, but a useful gambit if you need someone down ASAP. </p><p></p><p></p><p></p><p>A Force Point Spent in the beginning of the round affects all d20 rolls for that round, including confirms. Lucky can re-roll any d20 roll, even missed confirms. </p><p></p><p></p><p></p><p></p><p>Fair enough. </p><p></p><p></p><p></p><p>My PC had a 16 con and typically was dropped to -4 in one crit. </p><p></p><p></p><p></p><p>Lightsabers Ignore Armor. Only Soldiers have proficiency in armor without taking the feats. </p><p></p><p></p><p></p><p>We ran Tempest Feud. During the last fight with the Boromu Clan, one of the Rodians got (we watched the dice) 3 confirmed crits! Three downed Jedi from an essentially random encounter. The rodian ran off, presumably to become General Grievous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p></p><p>V/WP is exasperated by lots of other inconsitancies in the ruleset (Jedi still increase LS damage to all hits, but poor scoundrels lost Sneak attack for Precise atk?) And we have threatened to put our DM's "white die" in the oven before, but I dunno. </p><p></p><p>And yes, the death toll is smaller than "mounds". In a year of playing, we've accumulated 6 dead PCs. (one who failed a stable check, one who fell off a balcony, one who died in Order 66, One who was Coup-de-Gras'd, and some lucky crits before the loose-an-arm rule). However, the number of (negative and stable) is shocking. </p><p></p><p>I'm just glad to know I'm not alone in this. Thanks.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2566933, member: 7635"] Arms and Equipment gives rules for customizing lightsabers. Its expensive and time consumeing, but everyone has ranks in Craft: Lightsaber (needed to make the cursed thing for your trials) so its become the de-facto improvement. Oh yeah; Jedi Weapon Master PrC has a occasionally used technique that can double LS threats. Its full round and provokes and AoO, but a useful gambit if you need someone down ASAP. A Force Point Spent in the beginning of the round affects all d20 rolls for that round, including confirms. Lucky can re-roll any d20 roll, even missed confirms. Fair enough. My PC had a 16 con and typically was dropped to -4 in one crit. Lightsabers Ignore Armor. Only Soldiers have proficiency in armor without taking the feats. We ran Tempest Feud. During the last fight with the Boromu Clan, one of the Rodians got (we watched the dice) 3 confirmed crits! Three downed Jedi from an essentially random encounter. The rodian ran off, presumably to become General Grievous :-) V/WP is exasperated by lots of other inconsitancies in the ruleset (Jedi still increase LS damage to all hits, but poor scoundrels lost Sneak attack for Precise atk?) And we have threatened to put our DM's "white die" in the oven before, but I dunno. And yes, the death toll is smaller than "mounds". In a year of playing, we've accumulated 6 dead PCs. (one who failed a stable check, one who fell off a balcony, one who died in Order 66, One who was Coup-de-Gras'd, and some lucky crits before the loose-an-arm rule). However, the number of (negative and stable) is shocking. I'm just glad to know I'm not alone in this. Thanks. [/QUOTE]
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