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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="MoonZar" data-source="post: 2569653" data-attributes="member: 19956"><p>Hello,</p><p></p><p>I really like the vp/wp system this more realistic. After all, everyone could be kill by a single gunshot or sword blow. Vitaly points represent your stamina to avoid blow, but even if you're in good shape, someone can hit you directly at a vital organ and you're done.</p><p></p><p></p><p>This simply make the player avoid combat and find other solution and be more creative.</p><p></p><p>The d20 Babylon 5 edition have the same issue, you have one hit dice (d10,d6 etc...)at level one and then you improve by 1, 2 or 3 hp each level. So you don't see much people who have more then 15 hp. Then each gunshot can knockdown a character...</p><p></p><p>Maybe this make the characters more vunerable, but this simply logical. You still can be heroic...</p><p></p><p>Also don't forget that this very easy to stabilize when you're between -1 and -9. This require a saving thrown each round until you're okay. So most people succeed...</p><p></p><p>So even if someone is unlucky and got knockdown with a critical hit, he have good chance to don't fall directly at -10 and his friend will help him after the combat.</p></blockquote><p></p>
[QUOTE="MoonZar, post: 2569653, member: 19956"] Hello, I really like the vp/wp system this more realistic. After all, everyone could be kill by a single gunshot or sword blow. Vitaly points represent your stamina to avoid blow, but even if you're in good shape, someone can hit you directly at a vital organ and you're done. This simply make the player avoid combat and find other solution and be more creative. The d20 Babylon 5 edition have the same issue, you have one hit dice (d10,d6 etc...)at level one and then you improve by 1, 2 or 3 hp each level. So you don't see much people who have more then 15 hp. Then each gunshot can knockdown a character... Maybe this make the characters more vunerable, but this simply logical. You still can be heroic... Also don't forget that this very easy to stabilize when you're between -1 and -9. This require a saving thrown each round until you're okay. So most people succeed... So even if someone is unlucky and got knockdown with a critical hit, he have good chance to don't fall directly at -10 and his friend will help him after the combat. [/QUOTE]
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Its Official: I HATE Vitality/Wound. You?
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