Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Its Official: I HATE Vitality/Wound. You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 2570489" data-attributes="member: 22424"><p>I'm a VP/WP hater too, for precisely the reasons outlined by the first poster. The one and only Star Wars d20 game I ran hit exactly this problem - the climactic fight against the enemy Jedi ended in round one when the PC Jedi rolled a crit with his first attack, and killed him outright.</p><p></p><p>Now, in a campaign, this wouldn't be too bad - one NPC dead, a billion more to use. However, the reverse problem is a real killer. If the dark Jedi rolls a crit with his first attack, and kills the PC Jedi whom the player has been lovingly developing for months of real time, what do you do?</p><p></p><p>If you fudge the roll, you destroy the value of the system in the first place, since suddenly the lethality is not there. If you introduce house rules to wish away this problem, you're not using the system as written anyway, <em>and</em> you're reducing the effectiveness of the rule at performing its intended purpose. (Not that I wish to imply that "not using the system as written" is a bad thing. However, it rather negates any argument you put forward suggesting that the system isn't badly-designed.) If you enforce the rule as written, you wreck the players enjoyment of the session, and possibly the campaign, and you encourage players to view their characters as nothing more than disposable playing pieces, since they might lose them at any time.</p><p></p><p>Sadly, I have had to conclude that Star Wars d20 just isn't a good system. Critical hits, especially with lightsabers, are just far too lethal, so you can't really model any of the duels found in the movies. The starship combat rules are poorly designed, and don't model the space combat seen in the movies. (Primarily since the X-Wing Luke is piloting has the same 'hit points' as the X-Wing that Red 4 is piloting. I'm sorry, but unnamed NPCs should be expendable where the PCs are not.) Since those are really the two things I most wanted out of a Star Wars game, and since house ruling the system to fit what I want from it requires a 30-page document, and still isn't really 'right', I don't see any great value in the game for me.</p></blockquote><p></p>
[QUOTE="delericho, post: 2570489, member: 22424"] I'm a VP/WP hater too, for precisely the reasons outlined by the first poster. The one and only Star Wars d20 game I ran hit exactly this problem - the climactic fight against the enemy Jedi ended in round one when the PC Jedi rolled a crit with his first attack, and killed him outright. Now, in a campaign, this wouldn't be too bad - one NPC dead, a billion more to use. However, the reverse problem is a real killer. If the dark Jedi rolls a crit with his first attack, and kills the PC Jedi whom the player has been lovingly developing for months of real time, what do you do? If you fudge the roll, you destroy the value of the system in the first place, since suddenly the lethality is not there. If you introduce house rules to wish away this problem, you're not using the system as written anyway, [I]and[/I] you're reducing the effectiveness of the rule at performing its intended purpose. (Not that I wish to imply that "not using the system as written" is a bad thing. However, it rather negates any argument you put forward suggesting that the system isn't badly-designed.) If you enforce the rule as written, you wreck the players enjoyment of the session, and possibly the campaign, and you encourage players to view their characters as nothing more than disposable playing pieces, since they might lose them at any time. Sadly, I have had to conclude that Star Wars d20 just isn't a good system. Critical hits, especially with lightsabers, are just far too lethal, so you can't really model any of the duels found in the movies. The starship combat rules are poorly designed, and don't model the space combat seen in the movies. (Primarily since the X-Wing Luke is piloting has the same 'hit points' as the X-Wing that Red 4 is piloting. I'm sorry, but unnamed NPCs should be expendable where the PCs are not.) Since those are really the two things I most wanted out of a Star Wars game, and since house ruling the system to fit what I want from it requires a 30-page document, and still isn't really 'right', I don't see any great value in the game for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Its Official: I HATE Vitality/Wound. You?
Top