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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="wingsandsword" data-source="post: 2572813" data-attributes="member: 14159"><p>Basic rule of Star Wars GM'ing: Never put the PC's in direct combat against anybody you don't want to die. Don't put the PC's into a duel unless you're willing to deal with one or the other dying. Unlike D&D, a fight can end in one lucky hit (from either side), and there aren't any plot-device Teleport spells or the like to provide an instant escape.</p><p></p><p>Start a rumor that Vader is coming, or maybe even they intercept a radio transmission that announces Lord Vader's arrival, have an Imperial shuttle land in the area with full TIE escort, lots of stormtroopers are swarming around, the Force-Sensitive PC's get a very bad feeling about all this. Smart (or not stupid) PC's should RUN at this point, and as they are fleeing they get a distant view of Vader entering their hiding place surrounded by several dozen stormtroopers (if they stay, they might just get blasted down by waves of Stormtroopers, with Vader looking on, deeming your PC's unworthy of his blade). Just when the PC's feel safe, a different figure in noble's garb with an Imperial rank badge and a red lightsaber steps out and says that their deaths will please Lord Vader. Palpatine using Dark Jedi as minions in addition to Vader to hunt and kill Jedi is very well established, dating back to Asajj Ventress (among others). If they defeat the Inquisitor, the PC's get their victory and can make a getaway, but they'll be hunted by the Inquisitorus (with Vader occasionally making a distant cameo) for the rest of the campaign. Make the PC's feel hunted. It is the Dark Times, when the Jedi are all but extinct, PC's shouldn't be scoring big wins.</p><p></p><p>Things like that are why Imperial Inquisitors were created, as Jedi hunting servants of Vader who the PC's can kill without wrecking the setting. Emperor's Hands are also good for this.</p><p></p><p>Vader as a nemesis, that's one thing, Vader as direct opponent, not really. I've already read too many threads on the WotC boards from GM's about "I thought it would be cool for Vader to attack the PC's, but they killed him, what do I do?" (except with much poorer spelling and grammar). In all my years of running Star Wars, I've never put the PC's directly against Vader (or the Emperor), it's a big galaxy, and there is plenty of room for adventures without taking them on directly. Mentioning them, of course, seeing them at a distance, okay, meeting them in a situation where combat would be outrageously stupid idea, great, having to thwart their plans in a way that doesn't directly confront them (Lando at Cloud City is a good one for that last idea).</p><p></p><p>(I'm running a campaign set in the same time period now myself, so I've given this a LOT of thought).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2572813, member: 14159"] Basic rule of Star Wars GM'ing: Never put the PC's in direct combat against anybody you don't want to die. Don't put the PC's into a duel unless you're willing to deal with one or the other dying. Unlike D&D, a fight can end in one lucky hit (from either side), and there aren't any plot-device Teleport spells or the like to provide an instant escape. Start a rumor that Vader is coming, or maybe even they intercept a radio transmission that announces Lord Vader's arrival, have an Imperial shuttle land in the area with full TIE escort, lots of stormtroopers are swarming around, the Force-Sensitive PC's get a very bad feeling about all this. Smart (or not stupid) PC's should RUN at this point, and as they are fleeing they get a distant view of Vader entering their hiding place surrounded by several dozen stormtroopers (if they stay, they might just get blasted down by waves of Stormtroopers, with Vader looking on, deeming your PC's unworthy of his blade). Just when the PC's feel safe, a different figure in noble's garb with an Imperial rank badge and a red lightsaber steps out and says that their deaths will please Lord Vader. Palpatine using Dark Jedi as minions in addition to Vader to hunt and kill Jedi is very well established, dating back to Asajj Ventress (among others). If they defeat the Inquisitor, the PC's get their victory and can make a getaway, but they'll be hunted by the Inquisitorus (with Vader occasionally making a distant cameo) for the rest of the campaign. Make the PC's feel hunted. It is the Dark Times, when the Jedi are all but extinct, PC's shouldn't be scoring big wins. Things like that are why Imperial Inquisitors were created, as Jedi hunting servants of Vader who the PC's can kill without wrecking the setting. Emperor's Hands are also good for this. Vader as a nemesis, that's one thing, Vader as direct opponent, not really. I've already read too many threads on the WotC boards from GM's about "I thought it would be cool for Vader to attack the PC's, but they killed him, what do I do?" (except with much poorer spelling and grammar). In all my years of running Star Wars, I've never put the PC's directly against Vader (or the Emperor), it's a big galaxy, and there is plenty of room for adventures without taking them on directly. Mentioning them, of course, seeing them at a distance, okay, meeting them in a situation where combat would be outrageously stupid idea, great, having to thwart their plans in a way that doesn't directly confront them (Lando at Cloud City is a good one for that last idea). (I'm running a campaign set in the same time period now myself, so I've given this a LOT of thought). [/QUOTE]
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