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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="billd91" data-source="post: 2572898" data-attributes="member: 3400"><p>I don't think ameliorating a crit with a force point would be a problem. Sounds like a good use of them to me, more of a hero point kind of thing. </p><p>I'd also be willing to not allow the use of force point bonus dice to be applied to confirm a crit either to keep crits a little more under control.</p><p></p><p>I don't think there's be a problem with drawing on the force only once a round. There are choices to be made after all.</p><p></p><p>Or, here's an option. Consider the rolling your defense variation in D&D. Normally, PCs are considered to be taking 10 on their defense rolls and thus the base AC is 10, but that could be rolled instead. Maybe the force bonus should also be added to the character's defense. That might also help reduce crits significantly while the force is being actively called upon. Make some sense. In combat, would you really expect drawing on the force to only affect your ability to actually hit something without also improving your defense?</p><p>I'm NRBH, so I don't know if there's already some provision for this in the rules, but it seems a reasonable brainstorm.</p></blockquote><p></p>
[QUOTE="billd91, post: 2572898, member: 3400"] I don't think ameliorating a crit with a force point would be a problem. Sounds like a good use of them to me, more of a hero point kind of thing. I'd also be willing to not allow the use of force point bonus dice to be applied to confirm a crit either to keep crits a little more under control. I don't think there's be a problem with drawing on the force only once a round. There are choices to be made after all. Or, here's an option. Consider the rolling your defense variation in D&D. Normally, PCs are considered to be taking 10 on their defense rolls and thus the base AC is 10, but that could be rolled instead. Maybe the force bonus should also be added to the character's defense. That might also help reduce crits significantly while the force is being actively called upon. Make some sense. In combat, would you really expect drawing on the force to only affect your ability to actually hit something without also improving your defense? I'm NRBH, so I don't know if there's already some provision for this in the rules, but it seems a reasonable brainstorm. [/QUOTE]
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Its Official: I HATE Vitality/Wound. You?
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