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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="Remathilis" data-source="post: 2573576" data-attributes="member: 7635"><p>Pretty much thats my whole point. </p><p></p><p>Between spells, healing magic, raise dead, and even wish, PCs have lots of ways to recover from a bout of "bad diceism" or an exceptionally lucky streak. There are no real ways to avoid this in SWd20. If Darth Maul had jumped off his speeder bike and Critted Qui-Gon, the whole saga would have been different. </p><p></p><p>Your Epic Final encounter can end quickly by either a PC critting your foe in round one or (as I saw not too long ago) an NPC descimate an entire party in a few rounds. Neither is very "satisfying" as an ending, but I've seen both. </p><p></p><p>I think this actually might be skimming another topic: Are your PCs Heroes or merely Protagonists? Do you build your plots directly around them or are they merely the one's who are wittness to the events of the campaign? The former camp seems not to like randomness that can muck up a good story or a beloved character, the latter seem not to mind making combat deadly since the PC can always be "replaced" by another without destroying swaths of plotline.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2573576, member: 7635"] Pretty much thats my whole point. Between spells, healing magic, raise dead, and even wish, PCs have lots of ways to recover from a bout of "bad diceism" or an exceptionally lucky streak. There are no real ways to avoid this in SWd20. If Darth Maul had jumped off his speeder bike and Critted Qui-Gon, the whole saga would have been different. Your Epic Final encounter can end quickly by either a PC critting your foe in round one or (as I saw not too long ago) an NPC descimate an entire party in a few rounds. Neither is very "satisfying" as an ending, but I've seen both. I think this actually might be skimming another topic: Are your PCs Heroes or merely Protagonists? Do you build your plots directly around them or are they merely the one's who are wittness to the events of the campaign? The former camp seems not to like randomness that can muck up a good story or a beloved character, the latter seem not to mind making combat deadly since the PC can always be "replaced" by another without destroying swaths of plotline. [/QUOTE]
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Its Official: I HATE Vitality/Wound. You?
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