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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="Remathilis" data-source="post: 2574299" data-attributes="member: 7635"><p>True, but my point is that Vitality, in that regard, is usually useless. It doesn't matter if you have 1 or 1,000 vitality, if your Owen Lars or Boba Fett, or if your a PC or a nameless commoner, DEATH (or near death) is always one lucky die roll from happening. Thats it. It ignores defense (most crits happen on the "always hit" 20, and confirming is usually easy except on tertiary attacks), it ignores Vitality, and looks at one number: your 3-18 Con score. </p><p></p><p>Its realistic. Its brutal. and in my opinion, horribly unheroic. Then again, I might define heroism different than other people. Thats fine: I don't expect everyone to agree with that. I'm just saying that after my 7th or 8th "sit-this-fight-out-because-the-DM-rolled-well/lucky" I begin to think there has to be a better way. I want my Jedi to go toe-to-toe with a Sith, dodging and weaving and (if the Sith is the better opponent) dying after all his energy is spent and he is facing a superior duelist (better atk/defense/vitality) not get critted in the first round before I've acted and be at -4 watching the Other PCs either finish up or get swatted like flies (depending whose rolling better!). Sadly, my experiences show that a duel is never about the better character, but the luckier player. </p><p></p><p>(While this is true in D&D as well, my experiences is that its the exception, in SW, its almost the rule). </p><p></p><p>Ankh, I think at this point it would just be wise to agree to disagree. I believe every word you say, but its done little to convince me the V/WP really makes Star Wars. However, thanks for the spirited debate.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2574299, member: 7635"] True, but my point is that Vitality, in that regard, is usually useless. It doesn't matter if you have 1 or 1,000 vitality, if your Owen Lars or Boba Fett, or if your a PC or a nameless commoner, DEATH (or near death) is always one lucky die roll from happening. Thats it. It ignores defense (most crits happen on the "always hit" 20, and confirming is usually easy except on tertiary attacks), it ignores Vitality, and looks at one number: your 3-18 Con score. Its realistic. Its brutal. and in my opinion, horribly unheroic. Then again, I might define heroism different than other people. Thats fine: I don't expect everyone to agree with that. I'm just saying that after my 7th or 8th "sit-this-fight-out-because-the-DM-rolled-well/lucky" I begin to think there has to be a better way. I want my Jedi to go toe-to-toe with a Sith, dodging and weaving and (if the Sith is the better opponent) dying after all his energy is spent and he is facing a superior duelist (better atk/defense/vitality) not get critted in the first round before I've acted and be at -4 watching the Other PCs either finish up or get swatted like flies (depending whose rolling better!). Sadly, my experiences show that a duel is never about the better character, but the luckier player. (While this is true in D&D as well, my experiences is that its the exception, in SW, its almost the rule). Ankh, I think at this point it would just be wise to agree to disagree. I believe every word you say, but its done little to convince me the V/WP really makes Star Wars. However, thanks for the spirited debate. [/QUOTE]
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Its Official: I HATE Vitality/Wound. You?
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