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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2574926" data-attributes="member: 12332"><p>Let's take, for an example, a 5th level Jedi Guardian padawan. He has a 14 Con, and a 16 Dex, and Weapon Finesse. He'll take the Jedi No-Duh of max ranks in Battle Mind and Enhance Ability. Before the fight, he'll tell the Dark Jedi padawan he is facing to stand down and reject the dark side of the Force, and take 10 on his Jedi Buff Round.</p><p></p><p>8 + 2 + 10 = 20 for both Battlemind and Enhance Ability, giving him a +3 Attack and +4 Dex, respectively.</p><p></p><p>His total attack bonus will be: 5 (BAB) + 5 (Dex) + 3 (BM) for +13</p><p></p><p>His standard Defense will be: 10 (Base) + 5 (Dex) + 5 (Class) for Def 20.</p><p></p><p>This is pretty high for his level, but we can see that with a +13 attack, he'll succeed on attacks against a clone of himself 65% of the time.</p><p></p><p>Let's say his GM is having a bad brain day and decides that the group should fight a 7th level Dark Jedi Guardian Knight of some sort. Same stats.</p><p></p><p>His Def will be 10 (Base) + 6 (Class) + 5 (Dex) for 21. He'll take Lightsaber Defense for 23.</p><p></p><p>Padawan needs a 10 to hit Knight. 50/50 shot. His lightsaber crits on 19-20, so a 10% chance any particular roll of rolling a threat. Just thinking it through in my head, I think that's about a 5% chance of any particular roll being a successful critical hit. Average damage on his 3d8 Lightsaber is what, 13-14? Just enough to generally reduce Dark Knight to 0-1 WP. If the Padawan has even a 12 Str, his average crit will reduce the Dark Knight to 0 or -1 and Dying. Even if he doesn't, a 13 WP crit is a DC 18 Fort save, which the Knight has a 55% chance of failing.</p><p></p><p>On paper, not a horrible thing. But reverse the situations ... say it's 6 Dark Padawans vs. 4 Unoriginal PC Knights. You've got something like a 60% chance that a successful critical hit will be scored on a PC on or before ROUND THREE.</p><p></p><p>Very difficult encounter, and very much a straw man, but this is off the top of my head for illustration purposes. Things are much more varied in a real game, but we're talking about a pretty average Jedi build there.</p><p></p><p>Not that MDT would be much better. It's just a problem with Jedi. They tend to blow out the balance of the game, and VP/WP isn't forgiving of that in any way.</p><p></p><p>Which is what Ankh is more or less saying in his defense of VP/WP. It's just sort of annoying that a major part of the films can't be modeled in-game. There's no Jedi-on-Jedi lightsaber duels or combats. There can't be. Yoda Vs. Palpatine? No, as 18-30 seconds in, one of them is dead. A handful of Jedi Masters vs. Grevious? He's tin-cans by round 2.</p><p></p><p>You can't have any sort of cinematic lightsaber combat. The problem, I think, isn't so much with VP/WP as Defense vs. Attack Bonus and the static 10% threat range of the Lightsaber. There needs to be a different method for bypassing VP. Something not entirely based on the physical die, and more on the static number generation aspect of a character.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2574926, member: 12332"] Let's take, for an example, a 5th level Jedi Guardian padawan. He has a 14 Con, and a 16 Dex, and Weapon Finesse. He'll take the Jedi No-Duh of max ranks in Battle Mind and Enhance Ability. Before the fight, he'll tell the Dark Jedi padawan he is facing to stand down and reject the dark side of the Force, and take 10 on his Jedi Buff Round. 8 + 2 + 10 = 20 for both Battlemind and Enhance Ability, giving him a +3 Attack and +4 Dex, respectively. His total attack bonus will be: 5 (BAB) + 5 (Dex) + 3 (BM) for +13 His standard Defense will be: 10 (Base) + 5 (Dex) + 5 (Class) for Def 20. This is pretty high for his level, but we can see that with a +13 attack, he'll succeed on attacks against a clone of himself 65% of the time. Let's say his GM is having a bad brain day and decides that the group should fight a 7th level Dark Jedi Guardian Knight of some sort. Same stats. His Def will be 10 (Base) + 6 (Class) + 5 (Dex) for 21. He'll take Lightsaber Defense for 23. Padawan needs a 10 to hit Knight. 50/50 shot. His lightsaber crits on 19-20, so a 10% chance any particular roll of rolling a threat. Just thinking it through in my head, I think that's about a 5% chance of any particular roll being a successful critical hit. Average damage on his 3d8 Lightsaber is what, 13-14? Just enough to generally reduce Dark Knight to 0-1 WP. If the Padawan has even a 12 Str, his average crit will reduce the Dark Knight to 0 or -1 and Dying. Even if he doesn't, a 13 WP crit is a DC 18 Fort save, which the Knight has a 55% chance of failing. On paper, not a horrible thing. But reverse the situations ... say it's 6 Dark Padawans vs. 4 Unoriginal PC Knights. You've got something like a 60% chance that a successful critical hit will be scored on a PC on or before ROUND THREE. Very difficult encounter, and very much a straw man, but this is off the top of my head for illustration purposes. Things are much more varied in a real game, but we're talking about a pretty average Jedi build there. Not that MDT would be much better. It's just a problem with Jedi. They tend to blow out the balance of the game, and VP/WP isn't forgiving of that in any way. Which is what Ankh is more or less saying in his defense of VP/WP. It's just sort of annoying that a major part of the films can't be modeled in-game. There's no Jedi-on-Jedi lightsaber duels or combats. There can't be. Yoda Vs. Palpatine? No, as 18-30 seconds in, one of them is dead. A handful of Jedi Masters vs. Grevious? He's tin-cans by round 2. You can't have any sort of cinematic lightsaber combat. The problem, I think, isn't so much with VP/WP as Defense vs. Attack Bonus and the static 10% threat range of the Lightsaber. There needs to be a different method for bypassing VP. Something not entirely based on the physical die, and more on the static number generation aspect of a character. --fje [/QUOTE]
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