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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="kenobi65" data-source="post: 2577424" data-attributes="member: 1515"><p>Having followed this thread since it started, I've come to a couple of conclusions.</p><p></p><p>- My experience with the SWRPG, extensive though it may be, is <strong>vastly</strong> different from that of some of the other posters. Ankh-Morpork Guard's experiences are close to mine, Remathilis's and Patryn's (among others) sound very different.</p><p></p><p>- The basic VP/WP system itself isn't highly deadly, I don't think. What seems to make it so are some of the particular cases:</p><p>--- Lightsabers wielded by those who get 2d8+ in bonus damage (exacerbated by lighsabers ignoring the DR of common armor)</p><p>--- Improved crit ranges, esp. those caused by weapon modifications</p><p>--- Special abilities (e.g., bounty hunter) that allow for additional damage</p><p></p><p>The lightsaber issue is the most troubling, since they are clearly the iconic weapon of the setting. Despite the fact that I personally don't have an issue with VP/WP, if there's enough people out there who find that lightsaber combat *is* broken, then maybe there's something there that needs to be fixed. </p><p></p><p>I theorize that it's the combo of high damage dice, ignoring DR, ability to improve crit range, etc. that's the problem, but that's just a theory.</p><p></p><p>Unfortunately, with SWRPG on the back burner at WotC (though they promise that it hasn't fallen off the back of the stove entirely), I don't see the issue being handled officially any time soon.</p><p></p><p>(BTW, in 60+ Living Force adventures I've played in, the deadliest combatant I've ever seen didn't even have a weapon. She was a Large, raged martial artist, tricked out with all of the Martial Arts feats and Power Attack. She was a crit FIEND, and it was only low dice rolls on damage, and the DR3 armor that two of our party were wearing, that kept her from killing 3 of our 6 PCs before we were able to drop her.)</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2577424, member: 1515"] Having followed this thread since it started, I've come to a couple of conclusions. - My experience with the SWRPG, extensive though it may be, is [b]vastly[/b] different from that of some of the other posters. Ankh-Morpork Guard's experiences are close to mine, Remathilis's and Patryn's (among others) sound very different. - The basic VP/WP system itself isn't highly deadly, I don't think. What seems to make it so are some of the particular cases: --- Lightsabers wielded by those who get 2d8+ in bonus damage (exacerbated by lighsabers ignoring the DR of common armor) --- Improved crit ranges, esp. those caused by weapon modifications --- Special abilities (e.g., bounty hunter) that allow for additional damage The lightsaber issue is the most troubling, since they are clearly the iconic weapon of the setting. Despite the fact that I personally don't have an issue with VP/WP, if there's enough people out there who find that lightsaber combat *is* broken, then maybe there's something there that needs to be fixed. I theorize that it's the combo of high damage dice, ignoring DR, ability to improve crit range, etc. that's the problem, but that's just a theory. Unfortunately, with SWRPG on the back burner at WotC (though they promise that it hasn't fallen off the back of the stove entirely), I don't see the issue being handled officially any time soon. (BTW, in 60+ Living Force adventures I've played in, the deadliest combatant I've ever seen didn't even have a weapon. She was a Large, raged martial artist, tricked out with all of the Martial Arts feats and Power Attack. She was a crit FIEND, and it was only low dice rolls on damage, and the DR3 armor that two of our party were wearing, that kept her from killing 3 of our 6 PCs before we were able to drop her.) [/QUOTE]
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