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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 2577797" data-attributes="member: 10079"><p>Actually, the foes I put up against the PCs regularly carrying dangerous weapons. They've dealt with blaster rifles, lightsabers(thought a bit rarer, as the game I usually talk about is New Republic/pre-NJO era), AND blaster pistols. Smugglers, soldiers, and crazies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> While I do run mostly PbP games, they move fast and combat works the same way as it would normally...and, again, the main game I speak of was actually a MIX of PbP and face to face. And yet, with experiencing all of these things multiple times, the PCs still pull through. Yes, there have been deaths, but that happens in RPGs.</p><p></p><p>But as kenobi65 put it, some of us have obviously had vastly different experiences with the system. That is to be, obviously, expected. But, since the experiences are so different, you can't go around claiming that things are IMpossible, because the second you do that, you'll find people that work it without the problems you've got...why? Probably just comes down to stylistic differences that happen from group to group.</p><p></p><p>There's really not much I can add, as I've said pretty much everything already. I can't prove you wrong, because you haven't been in my games and even then, you could easily argue that my experiences are just odd and wrong...despite the fact that I'm not alone, and most all of my players/GMs would agree with me. But this thread has shown there ARE ways to fix the problems you might see and experience with the system.</p><p></p><p>But not everyone is going to see them, especially with a Star Wars game where people have different levels of exposure to Star Wars(movies, comics, novels, etc). Everyone wants something different. I guess you could say I(and those who agree with me) got lucky, because the designers of the game have a pretty similar viewpoint on what makes a Star Wars game as we do. Sorry that doesn't match up for everyone, but obviously it can be fixed. Really, though, can you expect to make an "I Hate!" thread without people coming in to defend it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 2577797, member: 10079"] Actually, the foes I put up against the PCs regularly carrying dangerous weapons. They've dealt with blaster rifles, lightsabers(thought a bit rarer, as the game I usually talk about is New Republic/pre-NJO era), AND blaster pistols. Smugglers, soldiers, and crazies. ;) While I do run mostly PbP games, they move fast and combat works the same way as it would normally...and, again, the main game I speak of was actually a MIX of PbP and face to face. And yet, with experiencing all of these things multiple times, the PCs still pull through. Yes, there have been deaths, but that happens in RPGs. But as kenobi65 put it, some of us have obviously had vastly different experiences with the system. That is to be, obviously, expected. But, since the experiences are so different, you can't go around claiming that things are IMpossible, because the second you do that, you'll find people that work it without the problems you've got...why? Probably just comes down to stylistic differences that happen from group to group. There's really not much I can add, as I've said pretty much everything already. I can't prove you wrong, because you haven't been in my games and even then, you could easily argue that my experiences are just odd and wrong...despite the fact that I'm not alone, and most all of my players/GMs would agree with me. But this thread has shown there ARE ways to fix the problems you might see and experience with the system. But not everyone is going to see them, especially with a Star Wars game where people have different levels of exposure to Star Wars(movies, comics, novels, etc). Everyone wants something different. I guess you could say I(and those who agree with me) got lucky, because the designers of the game have a pretty similar viewpoint on what makes a Star Wars game as we do. Sorry that doesn't match up for everyone, but obviously it can be fixed. Really, though, can you expect to make an "I Hate!" thread without people coming in to defend it? :) [/QUOTE]
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