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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="kenobi65" data-source="post: 2579977" data-attributes="member: 1515"><p>Heh, I think that about covers it.</p><p></p><p>Personal opinion: Lightsaber Form IV Mastery is ba-roken. Most Jedi builds I've seen are high-Dex / average Str anyway, so this form becomes a no-brainer.</p><p></p><p>Ultimately, what I think is broken isn't the VP/WP system, but the combo platter of:</p><p>A) The ability of Force-users, and Jedi in particular, to pump their attack modifiers through the ceiling</p><p>B) The abilty to create a wide critical threat range with a lightsaber (Improved Critical and weapon customization)</p><p>C) Jedi-type characters getting multiple bonus damage dice on their lightsabers.</p><p></p><p>All of this in combination gives you:</p><p>- High likelihood to score a critical threat</p><p>- High likelihood to confirm that threat</p><p>- High likelihood of doing enough damage on a critical hit to drop the target below -10</p><p></p><p>At least a Force-user has the opportunity to have taken the Dissipate Energy feat (and, if you're playing in a campaign like Remathilis describes, that's another no-brainer feat). It's the non-Jedi who gets a high-level Dark Jedi or Sith whomping on his butt with a lightsaber that's going to be next-to-defenseless.</p><p></p><p>What this all starts to remind me of is Magic: the Gathering. WotC puts out a bunch of cards that don't seem terribly potent on their own...but players quickly figure out that a particular combo is death on two wheels.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2579977, member: 1515"] Heh, I think that about covers it. Personal opinion: Lightsaber Form IV Mastery is ba-roken. Most Jedi builds I've seen are high-Dex / average Str anyway, so this form becomes a no-brainer. Ultimately, what I think is broken isn't the VP/WP system, but the combo platter of: A) The ability of Force-users, and Jedi in particular, to pump their attack modifiers through the ceiling B) The abilty to create a wide critical threat range with a lightsaber (Improved Critical and weapon customization) C) Jedi-type characters getting multiple bonus damage dice on their lightsabers. All of this in combination gives you: - High likelihood to score a critical threat - High likelihood to confirm that threat - High likelihood of doing enough damage on a critical hit to drop the target below -10 At least a Force-user has the opportunity to have taken the Dissipate Energy feat (and, if you're playing in a campaign like Remathilis describes, that's another no-brainer feat). It's the non-Jedi who gets a high-level Dark Jedi or Sith whomping on his butt with a lightsaber that's going to be next-to-defenseless. What this all starts to remind me of is Magic: the Gathering. WotC puts out a bunch of cards that don't seem terribly potent on their own...but players quickly figure out that a particular combo is death on two wheels. [/QUOTE]
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Its Official: I HATE Vitality/Wound. You?
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