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Its Official: I HATE Vitality/Wound. You?
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<blockquote data-quote="wingsandsword" data-source="post: 2580061" data-attributes="member: 14159"><p>Apparently my Star Wars RPG experiences vary wildly from some others.</p><p></p><p>1. I've never seen a Jedi take Improved Critical (or any other character for that matter), there are too many force-related feats they want to take, or useful non-force feats like Starship Operation or Heroic Surge. Also, in Star Wars a +8 BAB is a big deal, it's possible to be a full Jedi Knight and not even qualify for that feat.</p><p></p><p>2. I've never seen a Jedi take Form IV mastery, since most of my games are set during the Rebellion/New Republic era, fancy things like specific form masteries are lost.</p><p></p><p>3. Personalized/Customized weapons are extremely rare In My Experience, players rarely bother with it, and I only give them to a handful of major NPC's that they probably should not fight anyway.</p><p></p><p>4. Jedi PC's are about a whole lot more than just having a lightsaber with a big damage total and huge critical range, I take the "lightsaber syndrome" warning from Power of the Jedi very seriously in games I run: If you're playing your Jedi such that the character could not be played without a lightsaber, or without the Force, you're not playing a Jedi right. Jedi are about peace, about protecting order and justice, about seeking enlightenment, and about defending the weak and helpless. The lightsaber and the Force are tools to those ends, not the ends themselves.</p><p></p><p>Maybe I'm lucky to have a gaming group who thinks Star Wars is not about creating "character builds" and stacking piles of modifiers, that heroes die in battle, and are sometimes even seriously hurt (or maybe even killed) by lucky shots from random enemies, and understand that any battle can quickly turn fatal. Maybe The Force is With us in that we don't seem to have these maximum-damage criticals all over the place where 3d8 blasters are rolling maximum damage to kill 13 WP PC's.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2580061, member: 14159"] Apparently my Star Wars RPG experiences vary wildly from some others. 1. I've never seen a Jedi take Improved Critical (or any other character for that matter), there are too many force-related feats they want to take, or useful non-force feats like Starship Operation or Heroic Surge. Also, in Star Wars a +8 BAB is a big deal, it's possible to be a full Jedi Knight and not even qualify for that feat. 2. I've never seen a Jedi take Form IV mastery, since most of my games are set during the Rebellion/New Republic era, fancy things like specific form masteries are lost. 3. Personalized/Customized weapons are extremely rare In My Experience, players rarely bother with it, and I only give them to a handful of major NPC's that they probably should not fight anyway. 4. Jedi PC's are about a whole lot more than just having a lightsaber with a big damage total and huge critical range, I take the "lightsaber syndrome" warning from Power of the Jedi very seriously in games I run: If you're playing your Jedi such that the character could not be played without a lightsaber, or without the Force, you're not playing a Jedi right. Jedi are about peace, about protecting order and justice, about seeking enlightenment, and about defending the weak and helpless. The lightsaber and the Force are tools to those ends, not the ends themselves. Maybe I'm lucky to have a gaming group who thinks Star Wars is not about creating "character builds" and stacking piles of modifiers, that heroes die in battle, and are sometimes even seriously hurt (or maybe even killed) by lucky shots from random enemies, and understand that any battle can quickly turn fatal. Maybe The Force is With us in that we don't seem to have these maximum-damage criticals all over the place where 3d8 blasters are rolling maximum damage to kill 13 WP PC's. [/QUOTE]
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