Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
It's Official: I was wrong about Surprise!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6511332" data-attributes="member: 2011"><p>On the other hand, when one really goes backpacking in the real world, one puts all of their food into a bag, ties a rope to it, and hangs it from a high branch so that bears cannot get to it. It's not something players often describe at gaming tables when discussing camping for the night.</p><p></p><p>There are a lot of little things that people would do different if they were really there and would really have to do, even though they do not describe it for the game in detail (or tend to hand wave away). Sleeping in armor? Not really a problem from what I can tell. In the mountains of Afghanistan, I would suspect that soldiers sleep in their body armor. And, they probably do not take off their boots in case they are awakened in the middle of the night. They probably have some light gear on them and a weapon close at hand.</p><p></p><p>In the well defended camps, I suspect that this is not often the case.</p><p></p><p></p><p>But getting back to mental state, I think it is not unreasonable that PCs are in a heightened sense of awareness while actually exploring (i.e. moving through) a dungeon. Unless the dungeon corridors go for miles and merely go for at most a few hundred feet each, I don't find it unreasonable that PCs are alert for that entire time. If they take a short rest, someone can be on guard. But most of the PCs should not still be in a heightened sense of awareness. They are busy doing other tasks. They are still alert, but not hyperalert.</p><p></p><p>So I agree that PCs should not be at full readiness for extended periods of time, but while moving through a dungeon? Sure. They'd be at full readiness then.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6511332, member: 2011"] On the other hand, when one really goes backpacking in the real world, one puts all of their food into a bag, ties a rope to it, and hangs it from a high branch so that bears cannot get to it. It's not something players often describe at gaming tables when discussing camping for the night. There are a lot of little things that people would do different if they were really there and would really have to do, even though they do not describe it for the game in detail (or tend to hand wave away). Sleeping in armor? Not really a problem from what I can tell. In the mountains of Afghanistan, I would suspect that soldiers sleep in their body armor. And, they probably do not take off their boots in case they are awakened in the middle of the night. They probably have some light gear on them and a weapon close at hand. In the well defended camps, I suspect that this is not often the case. But getting back to mental state, I think it is not unreasonable that PCs are in a heightened sense of awareness while actually exploring (i.e. moving through) a dungeon. Unless the dungeon corridors go for miles and merely go for at most a few hundred feet each, I don't find it unreasonable that PCs are alert for that entire time. If they take a short rest, someone can be on guard. But most of the PCs should not still be in a heightened sense of awareness. They are busy doing other tasks. They are still alert, but not hyperalert. So I agree that PCs should not be at full readiness for extended periods of time, but while moving through a dungeon? Sure. They'd be at full readiness then. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
It's Official: I was wrong about Surprise!
Top