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General Tabletop Discussion
*Dungeons & Dragons
It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8283239" data-attributes="member: 18"><p>In the sense that they don't kill PCs? Sure, I'd agree. You have to be solidly into Deadly or have a worn-down party hitting a Deadly for it to live up to the name. However, having played a lot of D&D lately and having gone through and categorized the encounters we hit for my own interest (I have a spreadsheet somewhere) and to help the DM out with XP (that's the one game I'm in which uses it), I found the ones which were Deadly were very distinct from all the rest, like, you could tell when doing them that they were in a harder encounter category. One that hadn't felt that way was barely Deadly and we'd really lucked out on some rolls at the start of the encounter.</p><p></p><p>Running older adventures means "allowed" isn't really how it works. You'd have to drastically re-work a lot of these to control pacing to that degree, and at that point you're often getting into pretty railroad-y territory, which is great for some groups, but really not for others. Whereas with your own adventures it's often possible to use clocks and so on to control pacing without it feeling like railroad stuff.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8283239, member: 18"] In the sense that they don't kill PCs? Sure, I'd agree. You have to be solidly into Deadly or have a worn-down party hitting a Deadly for it to live up to the name. However, having played a lot of D&D lately and having gone through and categorized the encounters we hit for my own interest (I have a spreadsheet somewhere) and to help the DM out with XP (that's the one game I'm in which uses it), I found the ones which were Deadly were very distinct from all the rest, like, you could tell when doing them that they were in a harder encounter category. One that hadn't felt that way was barely Deadly and we'd really lucked out on some rolls at the start of the encounter. Running older adventures means "allowed" isn't really how it works. You'd have to drastically re-work a lot of these to control pacing to that degree, and at that point you're often getting into pretty railroad-y territory, which is great for some groups, but really not for others. Whereas with your own adventures it's often possible to use clocks and so on to control pacing without it feeling like railroad stuff. [/QUOTE]
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It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
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