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It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
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<blockquote data-quote="el-remmen" data-source="post: 8283341" data-attributes="member: 11"><p>More data. . .</p><p></p><p><em><strong><span style="font-size: 18px">And a Dozen Eggs</span></strong></em><span style="font-size: 18px"> (from Dungeon #30 [1991] - converted from 2E) + more Saltmarsh stuff</span></p><table style='width: 100%'><tr><th>Encounter #</th><th>Monsters (#)</th><th># of (N)PCs / Levels</th><th>CRs</th><th>Difficulty</th></tr><tr><td>14</td><td>Juvenile Velociraptors (5)</td><td>4/2</td><td>1/2</td><td>Deadly</td></tr><tr><td>15</td><td>Rat Swarms (3), Giant Rat (1)</td><td>4/2</td><td>1/4, 1/8</td><td>Easy</td></tr><tr><td>16</td><td>Otyugh</td><td>4/2</td><td>4</td><td>Deadly</td></tr><tr><td>17</td><td>Juvenile Velociraptors (3)</td><td>4/2</td><td>1/2</td><td>Hard</td></tr><tr><td>18</td><td>Illusionist NPC (1), Hobgoblin Merc (1), Bandits (2), Scout (1)</td><td>4/2</td><td>1, 1/2, 1/8. 1/2</td><td>Deadly</td></tr></table><p></p><p>Notes: I made significant changes to the Dungeon adventure, replacing the expansive city-sewer system with sea caves where locals threw their garbage and where Sandbalet and his crew were hiding out waiting for the return of the Sea Ghost after being rousted from the "Haunted House." I'd say the juvenile velociraptor fights were both more like "Medium." (Probably because for the first one they came in waves). The rat fights were easy. the Otuygh was definitely deadly. It was a lower hit point version, but I messed up running it, letting 3E AoO and Reach rules confuse me as I was still getting used to 5E and had not run a creature with reach in the new rules yet. As such, I had to backtrack and fudge one thing or else the PCs would have died - but that was my mistake not theirs. As it was, they still defeated it what I consider fair and square once the rules were clarified. Stumbling upon the smugglers was fun, because the party spotted them first, from the top of a trickling waterfall with stones like steps down into a large tidal cave, but in trying to sneak down someone slipped and the fight was on! Another tough one, but no one went to 0 hps and they took a captive. The party took two short rests: after the Otyugh (encounter 16), and after the second velociraptors fight. (encounter 17). They also took a long rest after the big fight before heading back to town.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8283341, member: 11"] More data. . . [I][B][SIZE=5]And a Dozen Eggs[/SIZE][/B][/I][SIZE=5] (from Dungeon #30 [1991] - converted from 2E) + more Saltmarsh stuff[/SIZE] [TABLE] [TR] [TH]Encounter #[/TH] [TH]Monsters (#)[/TH] [TH]# of (N)PCs / Levels[/TH] [TH]CRs[/TH] [TH]Difficulty[/TH] [/TR] [TR] [TD]14[/TD] [TD]Juvenile Velociraptors (5)[/TD] [TD]4/2[/TD] [TD]1/2[/TD] [TD]Deadly[/TD] [/TR] [TR] [TD]15[/TD] [TD]Rat Swarms (3), Giant Rat (1)[/TD] [TD]4/2[/TD] [TD]1/4, 1/8[/TD] [TD]Easy[/TD] [/TR] [TR] [TD]16[/TD] [TD]Otyugh[/TD] [TD]4/2[/TD] [TD]4[/TD] [TD]Deadly[/TD] [/TR] [TR] [TD]17[/TD] [TD]Juvenile Velociraptors (3)[/TD] [TD]4/2[/TD] [TD]1/2[/TD] [TD]Hard[/TD] [/TR] [TR] [TD]18[/TD] [TD]Illusionist NPC (1), Hobgoblin Merc (1), Bandits (2), Scout (1)[/TD] [TD]4/2[/TD] [TD]1, 1/2, 1/8. 1/2[/TD] [TD]Deadly[/TD] [/TR] [/TABLE] Notes: I made significant changes to the Dungeon adventure, replacing the expansive city-sewer system with sea caves where locals threw their garbage and where Sandbalet and his crew were hiding out waiting for the return of the Sea Ghost after being rousted from the "Haunted House." I'd say the juvenile velociraptor fights were both more like "Medium." (Probably because for the first one they came in waves). The rat fights were easy. the Otuygh was definitely deadly. It was a lower hit point version, but I messed up running it, letting 3E AoO and Reach rules confuse me as I was still getting used to 5E and had not run a creature with reach in the new rules yet. As such, I had to backtrack and fudge one thing or else the PCs would have died - but that was my mistake not theirs. As it was, they still defeated it what I consider fair and square once the rules were clarified. Stumbling upon the smugglers was fun, because the party spotted them first, from the top of a trickling waterfall with stones like steps down into a large tidal cave, but in trying to sneak down someone slipped and the fight was on! Another tough one, but no one went to 0 hps and they took a captive. The party took two short rests: after the Otyugh (encounter 16), and after the second velociraptors fight. (encounter 17). They also took a long rest after the big fight before heading back to town. [/QUOTE]
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