Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 8283774" data-attributes="member: 11"><p>I guess I'll do two a day until I catch up to the present.</p><p></p><p><em><strong>Sinister Secret of Saltmarsh pt II (Assault on the Sea Ghost)</strong></em></p><table style='width: 100%'><tr><th><p style="text-align: center">Encounter #</p> </th><th>Monsters (#)</th><th><p style="text-align: center"># of (N)PCs / Levels</p> </th><th><p style="text-align: center">CRs</p> </th><th><p style="text-align: center">Difficulty</p> </th></tr><tr><td><p style="text-align: center">19</p> </td><td>Bandits (6), First Mate (1), Deck Mage (1), Bosun (1), Captain (1)</td><td><p style="text-align: center">4/3</p> </td><td>1/8, 1, 1, 1/2, 2</td><td><p style="text-align: center">Deadly</p> </td></tr></table><p>Notes: So this is an odd one because the entire "adventure" (or part thereof) was the assault on a pirate ship. The party was able to manage to all board before being spotted, but it was basically like, the other 3 PCs were in place and then the barbarian climbed aboard was immediately seen and the fight started. They did not fight all these foes at once but a lot of them were on one of the top decks when the fight started (captain and mage on poopdeck, Bosun and bandit on main deck, and one bandit on foredeck. . oh and one bandit in the crow's nest who was immediately taken out of it by a <em>fog cloud </em>- fired a few ineffectual crossbow bolts from up there when it dissipated and then surrendered). The others came up in subsequent rounds. However, what <em>really </em>made this combat deadly was that it was soon after it began that the barbarian realized his new magic great axe was a cursed berserkers axe! And he took out the party's own druid when he got too close. Luckily, the other PCs were clever enough to use the stuff on the deck, and arriving people ignorant of the barbarian killing machine let loose up top, to keep him directed at enemies and were able to heal the druid so he could rejoin the fight. In a final clever move, they arranged to be far from where the barbarian fought so rather than go after them, he chased a fleeing pirate below deck, finished him and then was far enough away for his rage to end and temporarily put aside the curse. In the end, they took the captain and two of the bandits prisoner. Oh, there were also two lizardfolk on board, but I ruled they only attacked if attacked, not having skin in the game. So they fled mid-battle and the PCs let them flee.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8283774, member: 11"] I guess I'll do two a day until I catch up to the present. [I][B]Sinister Secret of Saltmarsh pt II (Assault on the Sea Ghost)[/B][/I] [TABLE] [TR] [TH][CENTER]Encounter #[/CENTER][/TH] [TH]Monsters (#)[/TH] [TH][CENTER]# of (N)PCs / Levels[/CENTER][/TH] [TH][CENTER]CRs[/CENTER][/TH] [TH][CENTER]Difficulty[/CENTER][/TH] [/TR] [TR] [TD][CENTER]19[/CENTER][/TD] [TD]Bandits (6), First Mate (1), Deck Mage (1), Bosun (1), Captain (1)[/TD] [TD][CENTER]4/3[/CENTER][/TD] [TD]1/8, 1, 1, 1/2, 2[/TD] [TD][CENTER]Deadly[/CENTER][/TD] [/TR] [/TABLE] Notes: So this is an odd one because the entire "adventure" (or part thereof) was the assault on a pirate ship. The party was able to manage to all board before being spotted, but it was basically like, the other 3 PCs were in place and then the barbarian climbed aboard was immediately seen and the fight started. They did not fight all these foes at once but a lot of them were on one of the top decks when the fight started (captain and mage on poopdeck, Bosun and bandit on main deck, and one bandit on foredeck. . oh and one bandit in the crow's nest who was immediately taken out of it by a [I]fog cloud [/I]- fired a few ineffectual crossbow bolts from up there when it dissipated and then surrendered). The others came up in subsequent rounds. However, what [I]really [/I]made this combat deadly was that it was soon after it began that the barbarian realized his new magic great axe was a cursed berserkers axe! And he took out the party's own druid when he got too close. Luckily, the other PCs were clever enough to use the stuff on the deck, and arriving people ignorant of the barbarian killing machine let loose up top, to keep him directed at enemies and were able to heal the druid so he could rejoin the fight. In a final clever move, they arranged to be far from where the barbarian fought so rather than go after them, he chased a fleeing pirate below deck, finished him and then was far enough away for his rage to end and temporarily put aside the curse. In the end, they took the captain and two of the bandits prisoner. Oh, there were also two lizardfolk on board, but I ruled they only attacked if attacked, not having skin in the game. So they fled mid-battle and the PCs let them flee. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
Top