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It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
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<blockquote data-quote="el-remmen" data-source="post: 8284248" data-attributes="member: 11"><p>The first data dump of the day:</p><p></p><p><em><strong>The Danger at Dunwater</strong></em> (from <em>Ghosts of Saltmarsh</em>)</p><table style='width: 100%'><tr><td>20</td><td>Bullywugs (6)</td><td>5/3</td><td>1/4</td><td>Easy</td></tr><tr><td>21</td><td>Bullywugs (6), Bullywug Croaker (1), Bullywug Chief (1), Giant Toad (1)</td><td>5/3</td><td>1/4, 2, 3, 1</td><td>Deadly</td></tr><tr><td>22</td><td>Koalinth Sergeant (1), Koalinth (3)</td><td>5/3</td><td>2, 1/2</td><td>Deadly</td></tr><tr><td>23</td><td>Lizardfolk Priest(1), Lizardfolk (3), Lizardfolk Scaleshield (1), Thousand Teeth</td><td>5/3</td><td>2, 1/2, 1, 6</td><td>Deadly*</td></tr></table><p>Notes: All of these encounters included an NPC companion sea elf who is not a very good fighter. I accidentally did not run the "random" encounter with the bullywugs the way it is laid out in the book. I though they would arrive in completely distinct waves at different points in traveling from Saltmarsh to the lizardfolk lair. So the first six bullywugs were on their own and then I had waves 2 and 3 appear soon after each other as part of the same big fight. Encounter 20 was not actually "easy." This might be because I give bullywugs a special hop attack (see my classic Eric Noah's Unoffical 3E News Forum thread "BULLYWUGS GOT THE SHAFT" circa 2000) but mostly because they ambushed the PCs in a sinkhole which created a cool environment for fighting. The second bullywug fight (encounter 21) was at an oxbow with a fallen tree and was definitely hard (at two different times two different PCs were swallowed by the toad and then got out - the second time killing it in the process). Another complication was that the PCs had their essentially non-combatant manservant and his ox with them, which meant having to defend him and the pack animal. The koalinth fight was far from deadly and the PCs were doing their best to <em>not</em> fight and to do so non-lethally when they did because the koalinth were fellow guests of the lizardfolk. They did end up killing one and the others were either unconscious or stopped by arriving lizardfolk who made them leave. Finally, encounter 23 is a real example of the kind of encounters I like - with a random element. In this case, the lizardfolk priest and his followers represented a cultural/religious schism in the lizardfolk community, and when the queen sent the PCs to kill Thousand Teeth (a legendary monster), the priest decided if he killed the PCs instead and brought their bodies back, it would prove that Semuanya was on his side and the queen would be overthrown. Thus he planned an ambush in the giant croc's territory. However, Thousand Teeth is an indiscriminate killer and didn't care if the lizardfolk present "were on his side" thus it was as likely to attack a lizardfolk as it was the PCs (and it did). During this fight the ranger and the druid both dropped to 0 hps.</p><p></p><p>Edit to add: No rests were taken between these encounters - except technically the long rests when the party camped out the night after the second bullywug encounter and spent the night as guests of the lizardfolk in their lair after the koalinth fight and before heading out to 1000 Teeth's territory. But neither of these were, "we're low on resources" rests, they were "it is night time and time to sleep" rests.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8284248, member: 11"] The first data dump of the day: [I][B]The Danger at Dunwater[/B][/I] (from [I]Ghosts of Saltmarsh[/I]) [TABLE] [TR] [TD]20[/TD] [TD]Bullywugs (6)[/TD] [TD]5/3[/TD] [TD]1/4[/TD] [TD]Easy[/TD] [/TR] [TR] [TD]21[/TD] [TD]Bullywugs (6), Bullywug Croaker (1), Bullywug Chief (1), Giant Toad (1)[/TD] [TD]5/3[/TD] [TD]1/4, 2, 3, 1[/TD] [TD]Deadly[/TD] [/TR] [TR] [TD]22[/TD] [TD]Koalinth Sergeant (1), Koalinth (3)[/TD] [TD]5/3[/TD] [TD]2, 1/2[/TD] [TD]Deadly[/TD] [/TR] [TR] [TD]23[/TD] [TD]Lizardfolk Priest(1), Lizardfolk (3), Lizardfolk Scaleshield (1), Thousand Teeth[/TD] [TD]5/3[/TD] [TD]2, 1/2, 1, 6[/TD] [TD]Deadly*[/TD] [/TR] [/TABLE] Notes: All of these encounters included an NPC companion sea elf who is not a very good fighter. I accidentally did not run the "random" encounter with the bullywugs the way it is laid out in the book. I though they would arrive in completely distinct waves at different points in traveling from Saltmarsh to the lizardfolk lair. So the first six bullywugs were on their own and then I had waves 2 and 3 appear soon after each other as part of the same big fight. Encounter 20 was not actually "easy." This might be because I give bullywugs a special hop attack (see my classic Eric Noah's Unoffical 3E News Forum thread "BULLYWUGS GOT THE SHAFT" circa 2000) but mostly because they ambushed the PCs in a sinkhole which created a cool environment for fighting. The second bullywug fight (encounter 21) was at an oxbow with a fallen tree and was definitely hard (at two different times two different PCs were swallowed by the toad and then got out - the second time killing it in the process). Another complication was that the PCs had their essentially non-combatant manservant and his ox with them, which meant having to defend him and the pack animal. The koalinth fight was far from deadly and the PCs were doing their best to [I]not[/I] fight and to do so non-lethally when they did because the koalinth were fellow guests of the lizardfolk. They did end up killing one and the others were either unconscious or stopped by arriving lizardfolk who made them leave. Finally, encounter 23 is a real example of the kind of encounters I like - with a random element. In this case, the lizardfolk priest and his followers represented a cultural/religious schism in the lizardfolk community, and when the queen sent the PCs to kill Thousand Teeth (a legendary monster), the priest decided if he killed the PCs instead and brought their bodies back, it would prove that Semuanya was on his side and the queen would be overthrown. Thus he planned an ambush in the giant croc's territory. However, Thousand Teeth is an indiscriminate killer and didn't care if the lizardfolk present "were on his side" thus it was as likely to attack a lizardfolk as it was the PCs (and it did). During this fight the ranger and the druid both dropped to 0 hps. Edit to add: No rests were taken between these encounters - except technically the long rests when the party camped out the night after the second bullywug encounter and spent the night as guests of the lizardfolk in their lair after the koalinth fight and before heading out to 1000 Teeth's territory. But neither of these were, "we're low on resources" rests, they were "it is night time and time to sleep" rests. [/QUOTE]
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