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It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
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<blockquote data-quote="el-remmen" data-source="post: 8285464" data-attributes="member: 11"><p>And here is the final one (for now):</p><p></p><p><em><strong><span style="font-size: 18px">Against the Cult of the Reptile God - part one </span></strong></em>(1E AD&D Adventure adapted to 5E)</p><table style='width: 100%'><tr><th>Encounter #</th><th>Monsters (#)</th><th><p style="text-align: center"># of (N)PCs / Levels</p> </th><th><p style="text-align: center">CRs</p> </th><th><p style="text-align: center">Difficulty</p> </th></tr><tr><td><p style="text-align: center">30</p> </td><td>Assassin (1), Thugs (5)</td><td>4/4</td><td>4, 1/2</td><td>Deadly</td></tr><tr><td><p style="text-align: center">31</p> </td><td>Constable (1), Deputies (2)</td><td>4/4</td><td>3, 1/4</td><td>Hard*</td></tr><tr><td><p style="text-align: center">32</p> </td><td>Cultists (5), Assassin (1)</td><td>1/4</td><td>1/8, 1</td><td>Deadly</td></tr><tr><td><p style="text-align: center">33</p> </td><td>Priest (1), Hobgoblin Mercs (6), Troglodytes (4)</td><td>4/4</td><td>2, 1/2, 1/4</td><td>Deadly</td></tr><tr><td><p style="text-align: center">34</p> </td><td>Evil Monks (4)</td><td>4/4</td><td>2</td><td>Deadly</td></tr><tr><td><p style="text-align: center">35</p> </td><td>Zombies (8)</td><td>4/4</td><td>1/4</td><td>Medium</td></tr><tr><td><p style="text-align: center">36</p> </td><td>Priest (1), Zombies (2)</td><td>4/4 and 3/1</td><td>2, 1/4</td><td>Medium</td></tr><tr><td><p style="text-align: center">37</p> </td><td>Troglodytes (2), Troglodyte Meatseeker</td><td>4/4 and 3/1</td><td>1/4, 2</td><td>Medium</td></tr></table><p>Notes: Encounter #30 certainly was deadly. It was meant to be as assassins were sent to deal with the party as they left Saltmarsh. The attack came in the dead of night, during the gnome bard/wizard's watch. On the previous two watches PCs had opportunities to perceive being spotted and then the assassin's setting up for the attack, but failed. So three of the PCs were asleep, two of them armor wearers who did not have armor on. The battle started with darkness dropped in the rundown husk of shack the PCs were sleeping in. The ranger dropped to 0 almost right away and the gnome soon after. There was even a stand-off with one of the thugs holding a knife to the unconscious gnome's neck. In the end, there was something of an impasse. The assassin's thugs were all defeated, the tiefling assassin negotiated for his escape, given that he could probably be killed but at the cost of one, if not two PCs. So they let him go. Oh, and an NPC the party will join up with later, intervened right at the end. This was on the road, so a long rest afterwards was not an issue. Encounter #31 happened while three of the PCs were searching around outside of the missing village prefect's house and the druid was in rat-form searching the inside. He mostly watched the fight from the window, not wanting to play his hand - but finally coming to their aid when he saw the gnome drop to 0 in the final round. A short rest after this. Encounter #32 was another weird one. One drugged and drunk PC (Rollo the Barbarian) against cultists and he barely managed to win. They were trying to capture, not kill him and he also refrained from killing anyone except a different assassin in that group. Encounter #33 was yet another ambush (the next day), though the troglodytes were part of a second wave. And Encounter #34 came almost immediately after (the PCs had a chance to dispense healing but not a short rest), but they did take a short rest immediately after. It was not "deadly" but certainly hard. The rest seem about right to me. They were awarded XP after this (a milestone in the current adventure), well, after a long rest after all of this - and finally hit 5th level.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8285464, member: 11"] And here is the final one (for now): [I][B][SIZE=5]Against the Cult of the Reptile God - part one [/SIZE][/B][/I](1E AD&D Adventure adapted to 5E) [TABLE] [TR] [TH]Encounter #[/TH] [TH]Monsters (#)[/TH] [TH][CENTER]# of (N)PCs / Levels[/CENTER][/TH] [TH][CENTER]CRs[/CENTER][/TH] [TH][CENTER]Difficulty[/CENTER][/TH] [/TR] [TR] [TD][CENTER]30[/CENTER][/TD] [TD]Assassin (1), Thugs (5)[/TD] [TD]4/4[/TD] [TD]4, 1/2[/TD] [TD]Deadly[/TD] [/TR] [TR] [TD][CENTER]31[/CENTER][/TD] [TD]Constable (1), Deputies (2)[/TD] [TD]4/4[/TD] [TD]3, 1/4[/TD] [TD]Hard*[/TD] [/TR] [TR] [TD][CENTER]32[/CENTER][/TD] [TD]Cultists (5), Assassin (1)[/TD] [TD]1/4[/TD] [TD]1/8, 1[/TD] [TD]Deadly[/TD] [/TR] [TR] [TD][CENTER]33[/CENTER][/TD] [TD]Priest (1), Hobgoblin Mercs (6), Troglodytes (4)[/TD] [TD]4/4[/TD] [TD]2, 1/2, 1/4[/TD] [TD]Deadly[/TD] [/TR] [TR] [TD][CENTER]34[/CENTER][/TD] [TD]Evil Monks (4)[/TD] [TD]4/4[/TD] [TD]2[/TD] [TD]Deadly[/TD] [/TR] [TR] [TD][CENTER]35[/CENTER][/TD] [TD]Zombies (8)[/TD] [TD]4/4[/TD] [TD]1/4[/TD] [TD]Medium[/TD] [/TR] [TR] [TD][CENTER]36[/CENTER][/TD] [TD]Priest (1), Zombies (2)[/TD] [TD]4/4 and 3/1[/TD] [TD]2, 1/4[/TD] [TD]Medium[/TD] [/TR] [TR] [TD][CENTER]37[/CENTER][/TD] [TD]Troglodytes (2), Troglodyte Meatseeker[/TD] [TD]4/4 and 3/1[/TD] [TD]1/4, 2[/TD] [TD]Medium[/TD] [/TR] [/TABLE] Notes: Encounter #30 certainly was deadly. It was meant to be as assassins were sent to deal with the party as they left Saltmarsh. The attack came in the dead of night, during the gnome bard/wizard's watch. On the previous two watches PCs had opportunities to perceive being spotted and then the assassin's setting up for the attack, but failed. So three of the PCs were asleep, two of them armor wearers who did not have armor on. The battle started with darkness dropped in the rundown husk of shack the PCs were sleeping in. The ranger dropped to 0 almost right away and the gnome soon after. There was even a stand-off with one of the thugs holding a knife to the unconscious gnome's neck. In the end, there was something of an impasse. The assassin's thugs were all defeated, the tiefling assassin negotiated for his escape, given that he could probably be killed but at the cost of one, if not two PCs. So they let him go. Oh, and an NPC the party will join up with later, intervened right at the end. This was on the road, so a long rest afterwards was not an issue. Encounter #31 happened while three of the PCs were searching around outside of the missing village prefect's house and the druid was in rat-form searching the inside. He mostly watched the fight from the window, not wanting to play his hand - but finally coming to their aid when he saw the gnome drop to 0 in the final round. A short rest after this. Encounter #32 was another weird one. One drugged and drunk PC (Rollo the Barbarian) against cultists and he barely managed to win. They were trying to capture, not kill him and he also refrained from killing anyone except a different assassin in that group. Encounter #33 was yet another ambush (the next day), though the troglodytes were part of a second wave. And Encounter #34 came almost immediately after (the PCs had a chance to dispense healing but not a short rest), but they did take a short rest immediately after. It was not "deadly" but certainly hard. The rest seem about right to me. They were awarded XP after this (a milestone in the current adventure), well, after a long rest after all of this - and finally hit 5th level. [/QUOTE]
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