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It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
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<blockquote data-quote="el-remmen" data-source="post: 8415153" data-attributes="member: 11"><p>Finally an update as yesterday the PCs finished my remix of <em>Against the Cult of the Reptile God</em> and received XP (getting to 6th level). Also managed the most encounters between long rests (or their equivalents) probably since I ran 2E.</p><p></p><p><em><strong>Against the Cult of the Reptile God - part two </strong></em>(1E AD&D Adventure adapted to 5E)</p><table style='width: 100%'><tr><th>Encounter #</th><th>Monsters (#)</th><th># of (N)PCs / Levels</th><th><br /> CRs</th><th>Difficulty</th></tr><tr><td><p style="text-align: center">38</p> </td><td>Pelopia, New Constable, Guards (8)</td><td>2/5 and 1/3 + 1/5 and 2/4</td><td>4, 1/4, 1/8</td><td>Deadly*</td></tr><tr><td><p style="text-align: center">39</p> </td><td>Cultists (5)</td><td>4/5 and 1/3</td><td>1/4</td><td>Trivial</td></tr><tr><td><p style="text-align: center">40</p> </td><td>Grell (2)</td><td>4/5 and 1/3</td><td>3</td><td>Easy</td></tr><tr><td><p style="text-align: center">41</p> </td><td>Guards (6), Giant Toads (2)</td><td>4/5 and 1/3</td><td>1/8, 1</td><td>Easy</td></tr><tr><td><p style="text-align: center">42</p> </td><td>Cultist Elders (4), Cultist Guards (10)</td><td>4/5 and 1/3</td><td>1/8, 1/4</td><td>Easy</td></tr><tr><td><p style="text-align: center">43</p> </td><td>Ash Jomgobbar (fighter), Ingmar Greeves (rogue), Meredith Grin (rogue)</td><td>4/5 and 1/3</td><td>5, 3, 3</td><td>Deadly</td></tr><tr><td><p style="text-align: center">44</p> </td><td>Farrar Segundo (priest), Cultist Guards (4), Amphisbaena (2)</td><td>4/5 and 1/3</td><td>4, 1/4, 1/2</td><td>Hard</td></tr><tr><td><p style="text-align: center">45</p> </td><td>Cultist Guards (2)</td><td>4/5 and 1/3</td><td>1/4</td><td>Trivial</td></tr><tr><td><p style="text-align: center">46</p> </td><td>Troglodytes (4), Troglodyte Meatseeker</td><td>4/5 and 1/3</td><td>1/4, 2</td><td>Easy</td></tr><tr><td><p style="text-align: center">47</p> </td><td>Troglodyte Scouts (2), Troglodytes (4)</td><td>4/5 and 1/3</td><td>1/2,1/4</td><td>Trivial</td></tr><tr><td><p style="text-align: center">48</p> </td><td>Troglodyte Meatseeker, Troglodytes (4), Trog Juggernaut</td><td>4/5 and 1/3</td><td>2, 1/4, 3</td><td>Hard</td></tr><tr><td><p style="text-align: center">49</p> </td><td>Bonesnapper</td><td>4/5 and 1/3</td><td>2</td><td>Trivial</td></tr><tr><td><p style="text-align: center">50</p> </td><td>Spirit Naga, Trog Scouts (2), Trog Mystic, Crocodiles (3)</td><td>4/5 and 1/3</td><td>10, 1/2, 3, 1/2</td><td>Deadly</td></tr><tr><td><p style="text-align: center">51</p> </td><td>Harpy</td><td>4/5 and 1/3 and 1/4</td><td>1</td><td>Trivial</td></tr></table><p></p><p>Encounter 38 was a weird non-standard battle, thus the asterisk next to difficulty. The party was split two ways. The druid was dominated and helping the bad guys (some whom were also dominated) try and find the party. The barbarian and ranger/sorcerer along with their NPC cleric/monk ally led the bad guys away, while the gnome bard/wizard used his cloak of elvenkind to hide and touch base with some other very secretive potential allies. Eventually, the gnome and the new allies joined the fight in a hillock where the others decided to stage an ambush.</p><p></p><p>Thankfully, they were also able to break the druid's domination and win the day and he cast <em>call lightning</em> for the first time in his rage over being compelled. Pelopia, the prefect's warrior daughter, was stabilized and revived and she broke her domination too, she became an important ally in learning more of the cult's plans and winning over reticent townsfolk. Anyway, that fight started out difficult, but as the conditions changed, it became easier and easier.</p><p></p><p>Encounter 39 was later the same day after a short rest and the party mopped up some remaining cultists in town.</p><p></p><p>Encounter 40 was on the way to the cultist's swamp lair and was the only encounter they had in two days - except in a dangerous environment where they had no way of knowing how many more monsters they might face - so there was no "going nova" (always a mistake unless completely unavoidable, in my opinion).</p><p></p><p>Encounter 41 was complicated by the fact that the giant toads were excitable and one ended up swallowing on the guards that were ostensibly on the same side, when he tried to flee from the PCs - leading to one fight bleeding into the other with no break.</p><p></p><p>Encounter 42 may be technically "easy" but I would say it was more like medium - as the cultists made use of their knowledge of the layout and came in waves.</p><p></p><p>Encounter 43 was an ambush and thus actually hard and Encounter 44 was made easier because the PC found a secret passage they used to get the drop on the priest and his attendants. The party took a short rest between these fights.</p><p></p><p>They'd end up taking short rests after encounter 45 and 46 as well.</p><p></p><p>The bonesnapper (#49) was esp. trivial because it was chained by way of a collar and could not fight back, but it blocked the hallway and made a lot of noise to warn the big bad.</p><p></p><p>Encounter #50 was the climax and you can see photos from it in <a href="https://www.enworld.org/threads/how-was-your-last-session.667468/post-8414721" target="_blank">this post</a>. And a video of the chamber's layout in <a href="https://www.enworld.org/threads/how-was-your-last-session.667468/post-8397612" target="_blank">a post I made earlier in that same thread</a>. It took 13 rounds. Afterwards they took another short rest, and then found the harpy's lair (#51) on their way back to meet up prisoners they had freed and then had hole up "somewhere safe." This was also a non-standard encounter because they probably could have killed her easily, but they knew she was cursed into this form and had the means to break the curse - which they did, adding yet another NPC they needed to guide back to safety.</p><p></p><p>After <em>that </em>they took a long rest, holing up in the lieutenants' quarters which had a lockable door. So that was 11 encounters between long rests and they took four short rests in that time.</p><p></p><p>So there is more data - do with it what you will and I am happy to try and answer any questions.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8415153, member: 11"] Finally an update as yesterday the PCs finished my remix of [I]Against the Cult of the Reptile God[/I] and received XP (getting to 6th level). Also managed the most encounters between long rests (or their equivalents) probably since I ran 2E. [I][B]Against the Cult of the Reptile God - part two [/B][/I](1E AD&D Adventure adapted to 5E) [TABLE] [TR] [TH]Encounter #[/TH] [TH]Monsters (#)[/TH] [TH]# of (N)PCs / Levels[/TH] [TH] CRs[/TH] [TH]Difficulty[/TH] [/TR] [TR] [TD][CENTER]38[/CENTER][/TD] [TD]Pelopia, New Constable, Guards (8)[/TD] [TD]2/5 and 1/3 + 1/5 and 2/4[/TD] [TD]4, 1/4, 1/8[/TD] [TD]Deadly*[/TD] [/TR] [TR] [TD][CENTER]39[/CENTER][/TD] [TD]Cultists (5)[/TD] [TD]4/5 and 1/3[/TD] [TD]1/4[/TD] [TD]Trivial[/TD] [/TR] [TR] [TD][CENTER]40[/CENTER][/TD] [TD]Grell (2)[/TD] [TD]4/5 and 1/3[/TD] [TD]3[/TD] [TD]Easy[/TD] [/TR] [TR] [TD][CENTER]41[/CENTER][/TD] [TD]Guards (6), Giant Toads (2)[/TD] [TD]4/5 and 1/3[/TD] [TD]1/8, 1[/TD] [TD]Easy[/TD] [/TR] [TR] [TD][CENTER]42[/CENTER][/TD] [TD]Cultist Elders (4), Cultist Guards (10)[/TD] [TD]4/5 and 1/3[/TD] [TD]1/8, 1/4[/TD] [TD]Easy[/TD] [/TR] [TR] [TD][CENTER]43[/CENTER][/TD] [TD]Ash Jomgobbar (fighter), Ingmar Greeves (rogue), Meredith Grin (rogue)[/TD] [TD]4/5 and 1/3[/TD] [TD]5, 3, 3[/TD] [TD]Deadly[/TD] [/TR] [TR] [TD][CENTER]44[/CENTER][/TD] [TD]Farrar Segundo (priest), Cultist Guards (4), Amphisbaena (2)[/TD] [TD]4/5 and 1/3[/TD] [TD]4, 1/4, 1/2[/TD] [TD]Hard[/TD] [/TR] [TR] [TD][CENTER]45[/CENTER][/TD] [TD]Cultist Guards (2)[/TD] [TD]4/5 and 1/3[/TD] [TD]1/4[/TD] [TD]Trivial[/TD] [/TR] [TR] [TD][CENTER]46[/CENTER][/TD] [TD]Troglodytes (4), Troglodyte Meatseeker[/TD] [TD]4/5 and 1/3[/TD] [TD]1/4, 2[/TD] [TD]Easy[/TD] [/TR] [TR] [TD][CENTER]47[/CENTER][/TD] [TD]Troglodyte Scouts (2), Troglodytes (4)[/TD] [TD]4/5 and 1/3[/TD] [TD]1/2,1/4[/TD] [TD]Trivial[/TD] [/TR] [TR] [TD][CENTER]48[/CENTER][/TD] [TD]Troglodyte Meatseeker, Troglodytes (4), Trog Juggernaut[/TD] [TD]4/5 and 1/3[/TD] [TD]2, 1/4, 3[/TD] [TD]Hard[/TD] [/TR] [TR] [TD][CENTER]49[/CENTER][/TD] [TD]Bonesnapper[/TD] [TD]4/5 and 1/3[/TD] [TD]2[/TD] [TD]Trivial[/TD] [/TR] [TR] [TD][CENTER]50[/CENTER][/TD] [TD]Spirit Naga, Trog Scouts (2), Trog Mystic, Crocodiles (3)[/TD] [TD]4/5 and 1/3[/TD] [TD]10, 1/2, 3, 1/2[/TD] [TD]Deadly[/TD] [/TR] [TR] [TD][CENTER]51[/CENTER][/TD] [TD]Harpy[/TD] [TD]4/5 and 1/3 and 1/4[/TD] [TD]1[/TD] [TD]Trivial[/TD] [/TR] [/TABLE] Encounter 38 was a weird non-standard battle, thus the asterisk next to difficulty. The party was split two ways. The druid was dominated and helping the bad guys (some whom were also dominated) try and find the party. The barbarian and ranger/sorcerer along with their NPC cleric/monk ally led the bad guys away, while the gnome bard/wizard used his cloak of elvenkind to hide and touch base with some other very secretive potential allies. Eventually, the gnome and the new allies joined the fight in a hillock where the others decided to stage an ambush. Thankfully, they were also able to break the druid's domination and win the day and he cast [I]call lightning[/I] for the first time in his rage over being compelled. Pelopia, the prefect's warrior daughter, was stabilized and revived and she broke her domination too, she became an important ally in learning more of the cult's plans and winning over reticent townsfolk. Anyway, that fight started out difficult, but as the conditions changed, it became easier and easier. Encounter 39 was later the same day after a short rest and the party mopped up some remaining cultists in town. Encounter 40 was on the way to the cultist's swamp lair and was the only encounter they had in two days - except in a dangerous environment where they had no way of knowing how many more monsters they might face - so there was no "going nova" (always a mistake unless completely unavoidable, in my opinion). Encounter 41 was complicated by the fact that the giant toads were excitable and one ended up swallowing on the guards that were ostensibly on the same side, when he tried to flee from the PCs - leading to one fight bleeding into the other with no break. Encounter 42 may be technically "easy" but I would say it was more like medium - as the cultists made use of their knowledge of the layout and came in waves. Encounter 43 was an ambush and thus actually hard and Encounter 44 was made easier because the PC found a secret passage they used to get the drop on the priest and his attendants. The party took a short rest between these fights. They'd end up taking short rests after encounter 45 and 46 as well. The bonesnapper (#49) was esp. trivial because it was chained by way of a collar and could not fight back, but it blocked the hallway and made a lot of noise to warn the big bad. Encounter #50 was the climax and you can see photos from it in [URL='https://www.enworld.org/threads/how-was-your-last-session.667468/post-8414721']this post[/URL]. And a video of the chamber's layout in [URL='https://www.enworld.org/threads/how-was-your-last-session.667468/post-8397612']a post I made earlier in that same thread[/URL]. It took 13 rounds. Afterwards they took another short rest, and then found the harpy's lair (#51) on their way back to meet up prisoners they had freed and then had hole up "somewhere safe." This was also a non-standard encounter because they probably could have killed her easily, but they knew she was cursed into this form and had the means to break the curse - which they did, adding yet another NPC they needed to guide back to safety. After [I]that [/I]they took a long rest, holing up in the lieutenants' quarters which had a lockable door. So that was 11 encounters between long rests and they took four short rests in that time. So there is more data - do with it what you will and I am happy to try and answer any questions. [/QUOTE]
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