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General Tabletop Discussion
*Dungeons & Dragons
It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
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<blockquote data-quote="Flamestrike" data-source="post: 8875601" data-attributes="member: 6788736"><p>One shockingly suboptimal MC there (Sorc + Ranger), but still.</p><p></p><p>Barbarian with GWM kills 2 per round (Reckless attack, +1 Weapon, Str 18, GWM) +3 at advantage vs AC 12 dealing 2d6+15 (22 damage per hit). He should hit and kill at least 1 with his 2 attacks per round, and this triggers a third attack with GWM which likely hits and kills another.</p><p></p><p>Better with Rage and/or Action Surge of course, but we're just looking at 'at will' stuff. Also Bardic inspiration will turn one of those misses to a hit.</p><p></p><p>The Bard has <em>Hypnotic pattern,</em> and 4 slots of 3rd level+ to fry the lot of the Mooks.</p><p></p><p>The Druid has <em>Conjure Animals</em> and also has 4 slots of 3rd level+ to have fun. With just a 3rd level slot he can Conjure 2 x <strong>Giant Octopuses</strong> (52 HP each, 2 attacks, with Grapple+ Restrain on each one, thematically appropriate for the adventure as well) and those Octopi last for an entire <em>Hour</em>.</p><p></p><p>He could get cheesy and instead summon 8 x <strong>Poisonous snakes</strong> for an hour (sea snakes are thematically appropriate). That's 8 attacks each round, at +6, with each hit dealing 1d4+4 damage (+3d6 poison damage, DC 11 half).</p><p></p><p>The above isn't anything weird. I mean Conjure animals, GWM and Hypnotic pattern are all staples for each of those classes.</p><p></p><p>7th level PCs should not be bothered in the slightest by a dozen Sahagian. Id expect them to mow them down in a few rounds with only some minor HP loss.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8875601, member: 6788736"] One shockingly suboptimal MC there (Sorc + Ranger), but still. Barbarian with GWM kills 2 per round (Reckless attack, +1 Weapon, Str 18, GWM) +3 at advantage vs AC 12 dealing 2d6+15 (22 damage per hit). He should hit and kill at least 1 with his 2 attacks per round, and this triggers a third attack with GWM which likely hits and kills another. Better with Rage and/or Action Surge of course, but we're just looking at 'at will' stuff. Also Bardic inspiration will turn one of those misses to a hit. The Bard has [I]Hypnotic pattern,[/I] and 4 slots of 3rd level+ to fry the lot of the Mooks. The Druid has [I]Conjure Animals[/I] and also has 4 slots of 3rd level+ to have fun. With just a 3rd level slot he can Conjure 2 x [B]Giant Octopuses[/B] (52 HP each, 2 attacks, with Grapple+ Restrain on each one, thematically appropriate for the adventure as well) and those Octopi last for an entire [I]Hour[/I]. He could get cheesy and instead summon 8 x [B]Poisonous snakes[/B] for an hour (sea snakes are thematically appropriate). That's 8 attacks each round, at +6, with each hit dealing 1d4+4 damage (+3d6 poison damage, DC 11 half). The above isn't anything weird. I mean Conjure animals, GWM and Hypnotic pattern are all staples for each of those classes. 7th level PCs should not be bothered in the slightest by a dozen Sahagian. Id expect them to mow them down in a few rounds with only some minor HP loss. [/QUOTE]
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It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
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